Joshua Dyal said:
Y'know what else would be an interesting comparison: if Green Ronin's shaman stays more within the framework of existing core classes, then how does it compare to the Oriental Adventures Shaman, which does the same thing?
The OA Shaman works a lot more like a cleric with a spell list revised to talk about spirits.
The OA shaman has very cleric-like abilities - like turn/rebuke undead and spontaneous casting, minus the armor abilities, plus martial arts and a few spirit related abilities. Its spell list is similar to the cleric's, but with some spells that deal with "spirits". In OA, spirit is a newly defined subtype that is applied to many OA creatures and that you can apply to certain other core creatures to adapt them to OA; basically the shaman is written for the meta-setting assumptions of OA.
The SH shaman is a bit more like the Shugenja in that it is basically a divine sorcerer. The can't pick from the entire shaman spell list but may cast them spontaneously. They know a limited amount of spells, but over the course of levels get more domains/spirit allies. The spirit allies are more nescessary, though, since their known spells are more limited.
The SH shaman does not have the turn or rebuke undead ability; instead it has the rebuke spirits ability. This works like the rebuke undead ability, but applies to creatures that the SH calls spirits -- outsiders, elementals, and incorporeal creatures. This is very broad, and possibly too generous -- demons are typically more powerful than their HD indicated. But at least it fits the SH shaman into an existing setting without too much hassle (personally, I give all outsiders turn resistance equal to either their HD or charisma mod.) The SH shaman rebuke ability also works against shamanic magic as
dipel magic. Essentially, I think this takes the SH shaman a step towards the "more faithful" representation and a bit away from the familair cleric archetype.
All three versions of the Shaman associate domains with specific spirits. OA gives a few new domains, SH gives only one. ED:S give a ton of new domains. Domains are really the most easily interchangeable aspect of the system. Even if you go with the OA or SH shaman, you can use the ED:S shaman's domains.
P.S. No hong, Simon doesn't post to these boards, which is probably why he writes reviews faster than me.
