Shane Hensley comments on the RPG industry

Rain

First Post
(Not sure if this had been posted before...)



Hi all,


I've been asked this question a lot on the various Pinnacle listserves, and thought I'd just offer up my two cents to those who are interested. Skip it if you just wanna game. ;)


In a message dated 10/6/2002 12:16:58 AM Eastern Daylight Time, darkechilde@charter.net writes:


>I really don't want to distract you too far from Savage Worlds, Shane, but I

>would like to ask: What is the current climate for the gaming industry?



Sales for *most* everyone I know (and I know most everyone in the industry) are down a bit. Here are my thoughts, in no particular order.


1) A sluggish economy. I've noted manufacturer sales tends to lag behind the economy about 6-12 months. I guess that's because we sell lots of books and then they sit on distributor/retailer shelves for a while. When those don't sell, it takes a while to filter back up to us in reduced backstock sales (reorders).


2) Wizkids is sucking up all the money. More power to them, no complaints here. But given the current market, all those dollars going to one company is really rough on the rest of us. Not whining--just an observation. This was *very* evident at the summer cons, when they had at least three 60+ person lines going every minute the show was open, and each person probably averaged over $100 in purchases (judging from what they were carrying up to the counter). Our sales at summer cons were down 40%, even though we sold more of our new releases than ever, and more than anyone else I know of with "bigger" releases--such as certain very large licensed properties I won't name.


3) The d20 glut has made things very tough on the non-D20 middle tier (companies like Pinnacle, SJ Games, White Wolf in their non-d20 lines, etc.). White Wolf mitigated reduced sales on their World of Darkness lines by brilliantly capitalizing on D20, first with their Scarred Lands world and then with Everquest. I tried to do the same by doing Weird Wars with d20, and dual-statting Deadlands, and while they certainly did quite well, they proved (to me) that the D20 crowd is very heavily ensconced in the fantasy genre. Hostile Climes was an experiment, and with very little marketing and promotion, it sold as well as any DL or Weird Wars book.


And those companies that make good products, Fast Forward, Fantasy Flight, etc, will continue to do well. The top 10 of the d20 heap is a fine place to be.


The glut has caused the most trouble just by the sheer number of new products out there. When we started in '96, there were about 10 well-known companies, 2-3 top RPG lines, and another couple dozen cool lines that rarely broke into the top 5 sales (Deadlands got as high as #3 at its peak in '98). Now there are several hundred companies and over 1000 "current" d20 products. Add that to Wizkids' success and the fact that gaming is a niche market and you've got a tough time in the middle.


All those d20 publishers have created a massive backlog of products that cram the store shelves. This has many detrimental effects to established companies in the middle, such as convincing some stores that they can only carry d20 and ditching the rest. Why carry a complete backstock of Deadlands, or Fading Suns, or GURPs, when you can just get in another hardback book about elves? And if you're making all your money on Wizkids, Yug-i-oh (however you spell it), and a few top D20 lines, why pick up older, riskier lines?


Distributors and retailers, in the private forums, privately gripe about any new d20 release that isn't really different. So why do so many keep coming out? A couple of reasons. First, the companies that got in early and did good stuff are still selling 2-3000 copies of their games. That's still 2 or three times more than most third-tier companies could have done before d20. Look at Chameleon Eclectic in the old days--a company I worked with a lot. Selling 500-750 out the door was average.


Another factor here is that a lot of the d20 publishers were guys who were making big salaries in other industries and have now translated their dying 401Ks into publishing. I'd guess 75% of those guys are starting to lose money now that the glut has taken full effect. A few are still making at least a little profit, so they're better off publishing than they are putting it back in their 401Ks since those are still on a downward trend (plus they're trapped now, since they quit their jobs).


This is also why I keep saying the "middle" tier has trouble. The lowest tier is made up mostly of guys who still have their day jobs and put out their d20 products for fun. Most probably still make their money back if they write it themselves and get their art cheap, so why not? Again though, this takes up the scant dollars the middle tier, companies with overhead and backstock and full-time jobs, are all competing for.


The future? I suspect you'll see Wizkids continue to do well, as well as a movement toward "retro" products like board games, but with the streamlined nature of today's rules systems.


Roleplaying wise, I suspect you'll see two things. The non-WOTC d20 companies will move away from D20 proper and more towards the OGL, which is the exact same thing but without the need for the Player's Handbook, like White Wolf's Everquest. This allows companies to put in their own character generation rules, and change the system without violating copyrights and running afoul of WOTC. (If you don't understand the difference, check out the info at the open gaming foundation, or on WOTC's own website--don't have the addresses handy.) Most designers I know very privately don't like D20. They won't say that publicly because it's all that selling for them right now, but it's the truth, so they're dying to change it to something that better fits their needs.


You'll also see a number of companies move away from d20 altogether to do their own thing and capitalize on those gamers who get tired of d20. My own Savage Worlds is one of them, as is Fast Forward's upcoming 1492 (which is really cool, btw--I've seen parts of it and it's truly revolutionary!)


I think d20 will dominate, and probably 50-75% of the games out there will use it in one form or another (with or without the license). That's just fine--that remaining part of the industry (especially with many crossover gamers who buy and read other games, even if they don't play them) is still a *very* viable part of the market for companies whose emphasis isn't in d20, and is about what it was prior to D20 if you concede that D&D and Vampire owned 75% of the market before.


You'll see that trend start later this year and really gather steam around March (when the industry has its big trade show).


As for miniatures, you'll see more movement towards the pre-painted variety. Quietly, historical miniatures and generic minis that support fantasy RPGs (such as Reaper's extensive line), will also do well, but that's an entirely different crowd. I doubt you'll see many minis games (other than Games Workshop, who have their own market pretty wrapped up) released and succeed as they've done in the past. Look at all those that were really good, had good marketing and production, and are now gone. Clan War was cancelled, Vor, whatever White Wolf's game was called. Geez, I can't even think of a single "traditional" minis game that's still alive and supported (again, besides GW). You can name a few niche games that do okay in certain areas, like War Gods of Aegyptus (which is really cool, btw), but even that doesn't register on the industry radar. (Quick note--many miniatures games companies dislike distributors because of the 60% discount and only sell directly to customers and a few stores that champion them. Some do fairly well this way, but never get the really deep penetration of say Pinnacle or SJ Games.)


Whew. Sorry that was so long folks. You asked. ;) I hope that offers some insight into what's going on in the industry right now and why certain things are happening in your local game store or with your favorite game companies.


Shane Hensley

Pinnacle
 
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It would be interesting to see Ryan Dancey comment, as to whether d20's impact is going pretty much as he planned, or with a twist or two.
 

Gluts

Some of this is true, some of this I have a very hard time believing.

For the past 2 years, we've been hearing about the d20 glut and how any day now there's going to be a massive culling of the companies that produce d20 material.

Over that time, we have seen *one* major company get out of d20: PEG. And even that decisions seems more driven by unhappiness with working with d20 than sales issues. (It's also worth noting that, IN MY OPINION, Deadlands is at the end of its product lifecycle. I wouldn't be surprised if after the splat books for DL d20 were released PEG stopped producing major supplements for it.)

The remaining companies that went d20 and died off produced no more than one, perhaps two products. I can't think of a single, major company that released d20 materials and went belly-up.

Are sales where they were in August of 2000?

No. But anyone with a brain expected that.

Are the sales of d20 products higher than general RPG products released throughout the 90s?

Yes.

I don't trust any comment that's made about how distributors and retailers are angry about lame d20 products. As far as I can see, those same enraged retailers who are desperate for anything non-d20 are still ordered d20 materials en masse and selling them at a steady rate, a much better rate than RPG material for anything short of White Wolf's World of Darkness lines.

This goes double for all the alleged designers who don't like d20. There might be some out there, but there are plenty of us who enjoy tinkering with, reading, and *gasp* playing the game. The comment strikes me as sour grapes more than anything else. I can't relate, since D&D has always been my favorite RPG, but I can see how it would be frustrating if I, for example, had to do all my design work in Rolemaster, GURPS, or some other system that I don't prefer.

d20 is here to stay. It's fate is chained to the fate of D&D. If d20 dries up, that means the entire RPG hobby is heading down the tubes. From what I've seen, sales are doing fine. I don't think RPGs will ever again reach the fad level of sales they hit in early 80s, but the industry is far, far healthier now than it was in the period from 1993 - 1999.

Perceptions, especially on the Internet, are funny things. They tend to be driven by what someone wants to see, rather than what's actually out there.
 

Mike, if you hadn't posted, I would have assumed you were one of the unhappy designers mentioned above. I'm glad you aren't, because I find your work to be top-notch, and it'd suck to find out you hated what you were doing. If that makes sense.

I'm also glad you commented as you did, because it helps put the above analysis into a more well-rounded context. I hope other designers jump in to make their own analyses.

PEG got out of d20? The Deadlands stuff is good. That's too bad.
 

ColonelHardisson said:
Mike, if you hadn't posted, I would have assumed you were one of the unhappy designers mentioned above. I'm glad you aren't, because I find your work to be top-notch, and it'd suck to find out you hated what you were doing. If that makes sense.

I don't think you'll find many of the "unhappy designers" that were mentioned, because they simply aren't there! There is certainly a niche group who despise d20 (mostly because it outsells their pet systems or they just love to hate the big guy), and I get the feeling Shane hangs out with that crowd (I like Shane, by the way, this isn't a dis). There is a very strong urge in some people to ignore what they do not like, or to believe that no one in their right mind would disagree.

It reminds me of the disbelieving comment by Pauline Kael, a well known movie reviewer and liberal critic, who said "No one I know voted for him" after Nixon won in '72.

d20 is alive and well, and there are plenty of us out here who like it just fine. :)

*privately whispers to Greg how much he likes the d20 System* :D
 

Interesting stuff in this thread so far. I have a lot of respect for guys like Shane L. Hensley, Steven Long, and such, and I really value their opinions.

"Roleplaying wise, I suspect you'll see two things. The non-WOTC d20 companies will move away from D20 proper and more towards the OGL, which is the exact same thing but without the need for the Player's Handbook, like White Wolf's Everquest. This allows companies to put in their own character generation rules, and change the system without violating copyrights and running afoul of WOTC. (If you don't understand the difference, check out the info at the open gaming foundation, or on WOTC's own website--don't have the addresses handy.) Most designers I know very privately don't like D20. They won't say that publicly because it's all that selling for them right now, but it's the truth, so they're dying to change it to something that better fits their needs. "

This is interesting. I haven't checked up on the OGL and d20 license in a couple years. Basically, Shane is suggesting that I can print a book under the OGL that uses d20-based rules, modified to make my own complete system, and dispense completely with the need for the PHB, DMG, and so on, so long as I comply with the notice terms of the OGL. Is this correct?

"I don't think you'll find many of the "unhappy designers" that were mentioned, because they simply aren't there! There is certainly a niche group who despise d20 (mostly because it outsells their pet systems or they just love to hate the big guy), and I get the feeling Shane hangs out with that crowd (I like Shane, by the way, this isn't a dis). There is a very strong urge in some people to ignore what they do not like, or to believe that no one in their right mind would disagree."

Well... I wonder. there are those designers who have suffered because of d20, especially those who work primarily in other systems. Guys like Steven Long, Shane Hensley, and Steve Jackson come to mind, although even SJG is doing d20 stuff in limited numbers, with their Munchkin stuff. There *are* a lot of real good games out there (Little Fears, Godlike, Ironclaw, to name a few) that just don't get the exposure they might otherwise get, and that's frustrating.
 

Synicism said:
There *are* a lot of real good games out there (Little Fears, Godlike, Ironclaw, to name a few) that just don't get the exposure they might otherwise get, and that's frustrating.

These games most likely get more exposure due to d20, not less. The OGL has expanded the market, which means more people in stores or looking at RPG products than before. These kinds of games never got that much exposure, but the whole open gaming movement was started as a means to increase the population of role playing buyers, which in theory (and practice, I believe) benefits everyone.

It's legitimate to be frustrated that your favorite game doesn't get the exposure you want, but latching onto the scapegoat of the week (in this case, d20) doesn't do these games any good. Small games can be successes, but only if the market wants them. Just ask the guys at Cheapass Games. :)
 


Rain said:
(Shane Hensley wrote):

I tried to do the same by doing Weird Wars with d20, and dual-statting Deadlands, and while they certainly did quite well, they proved (to me) that the D20 crowd is very heavily ensconced in the fantasy genre.

Eh. Sounds a little sketchy to me. Fantasy is and always will be the big boy, but there is still a pretty sizable market for other stuff. Of the 3 d20 games my "extended group" is playing, one (mine) is D&D.

I think that it deserves having a finer point put on it: PEG's products have a limited appeal in the d20 market. I would attribute that both due the the dwindling appeal of deadlands, and that PEG doesn't seem to be willing and/or able to embrace and extend their offerings into the d20 market.
 
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