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Shane Hensley comments on the RPG industry

I don't mind that actually

I figure a wizard who gets beat down probably isn't really in as bad of shape as a fighter who gets beat down just as far. Bruised and bloody, but not broken and oozing like the fighter. Purely a stylistic response I suppose, and I'd be fine with a system like one hit die per week instead of one hit point per day.
 

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Actually, the problem is not so much in natural healing as it is in healing magic. Cure light wounds, for example heals either a gaping death blow for a 1st level wizard or a little bit of muscle strain for a 20th level fighter with high constitution. With these two characters, cure light wounds and heal are very close in relative power, so what does "light wounds" really mean? There are all kinds of ways to explain this away with pseudo-metaphysics (hehe - redundant term?), like saying that it takes more energy to heal someone who is more powerful, but such explanations are really a case of the tail wagging the dog.

It works best if you just don't worry about it too much. ;)
 

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