Grant_Stoom
First Post
Ok, finally got to level 17 with my wizard in a campaign that started with the release of 3.0. And I'm deciding which 9th level spells to take.
Shapechange - Looks very cool. Lots of variety. Also - lots of confusion. It's clear on which stats change and which stay yours. But on the abilities - am I right in thinking you do not get Spell-like abilities?
For attacks - let's say I change into a Pit Fiend. How do I figure up the attack bonus?
Do I use the stats/numbers right from the MM or do I use my own BaB + the Str of the monster?
What about multi-attack? Do I put a -3 on all of my attacks because I do not have the feat?
What about the other feats? If I don't gain those, do I retain my old ones?
Lastly - any suggestions for good shapechange forms? Solar has great resistances, Auras. Dragons have nice breath weapons, AC, Str, and attacks, Pit Fiends are all around nice - as are Titans.
Shapechange - Looks very cool. Lots of variety. Also - lots of confusion. It's clear on which stats change and which stay yours. But on the abilities - am I right in thinking you do not get Spell-like abilities?
For attacks - let's say I change into a Pit Fiend. How do I figure up the attack bonus?
Do I use the stats/numbers right from the MM or do I use my own BaB + the Str of the monster?
What about multi-attack? Do I put a -3 on all of my attacks because I do not have the feat?
What about the other feats? If I don't gain those, do I retain my old ones?
Lastly - any suggestions for good shapechange forms? Solar has great resistances, Auras. Dragons have nice breath weapons, AC, Str, and attacks, Pit Fiends are all around nice - as are Titans.