Blue
Ravenous Bugblatter Beast of Traal
Yes, yes, we have a whole thread discussing that. No need to bring it into every thread about polymorph, true polymorph, and shapechange.Now combine this with armor of Agathy...
Yes, yes, we have a whole thread discussing that. No need to bring it into every thread about polymorph, true polymorph, and shapechange.Now combine this with armor of Agathy...
According to the damage chart in the 2014 DMG (pg 274), a CR 17 creature averages 105-110 per round in damage (assuming hits). A party of 17+ would be facing a bunch of these. Even if you halve it with multiattack, we're look at 53-55 damage a round, or DCs of 27 per hit, with potential multiple hits per foe. And that's assuming multiple attacks: If it's got one big attack the DC is out of range of bounded accuracy even if you roll a 20.How often are your PC's facing opponents capable of dispelling or counterspelling your PC's? Seems more like the exception than the rule to me.
Breaking concentration is a plan, but individual attacks don't add up to a big DC to break it.
Fair point, but things can do a lot of damage at those levels--critical hits and other big attacks still have a solid chance of forcing a save your caster wouldn't be able to make.That depends. Saving Throws don't always fail on a "1". The 1's and 20's rule only applies to attack rolls. If my caster has War Caster and proficiency in CON saves that's a lot of attacks that can be dismissed for the concentration check. +3 CON bonus and that proficiency means any single attack that does less than 22 damage (DC 10 min) will automatically succeed on that concentration check.
The opportunity cost in combat for a 17th+ level character spending an action is extremely high. This does not advance the party in the combat at all, just makes this one particular character hard to kill via normal HP attrition. That's enough right there.
The refreshing of tHPs aren't actually an issue at all, since they actual limitation on the spell if getting attacked is losing Concentration, which would happen well before that first 300 HP form is lost.
According to the damage chart in the 2014 DMG (pg 274), a CR 17 creature averages 105-110 per round in damage (assuming hits). A party of 17+ would be facing a bunch of these. Even if you halve it with multiattack, we're look at 53-55 damage a round, or DCs of 27 per hit, with potential multiple hits per foe. And that's assuming multiple attacks: If it's got one big attack the DC is out of range of bounded accuracy even if you roll a 20.
Damage per round increases beyond that, so Concentration DCs continue to grow.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.