BiggusGeekus
That's Latin for "cool"
JimAde said:I think a metaplot is stuff that affects everybody who uses a shared world. Agree? Disagree?
I'll buy this.
JimAde said:I think a metaplot is stuff that affects everybody who uses a shared world. Agree? Disagree?
This is largely what I was thinking when I posted the question, but I think Henry's post fits the definition, as well.JimAde said:This should be interesting, as I think "metaplot" is one of those words that people use differently. Henry's example is, to me, just a plot. It's made up of several sub-plots, but it's still just the story of one group and their actions/adversaries.
I think a metaplot is stuff that affects everybody who uses a shared world. Agree? Disagree?
Me said:I don't want to get into an argument about whether metaplots are intrinsically good or bad, I'm just curious what people's favorite experiences with them have been (if they have any), and interested to know what they've been, as my own gaming experience has largely kept me from participating in any RPGs with extensive metaplots.
That is the best feeling as a DM. When something comes out and the players go "That son of a ...". It happened at my last session as I revealed that the barkeep in the pirate's cove whom arranged for pcs to receive new identities and even set up a safe house for them in a temple city was really paid to lure the pcs to the place by someone. They swore they could trust this npc and told them their entire plan, mission and details on their previous crimes. For 3 months since entering the city they wondered whom was tipping off their enemies of there whereabouts never realizing it was the npc they had encountered a month earlier. They have been manipulated to attack particular councilmen, to kill witnesses to crimes they had no idea they were apart of and sent on wild goose chases. At my last session they are fighting a drow they had been tracking and while rummaging through her things they find a note signed "Mr. Smith" ... the Npc they trusted. In unisin three PCs shouted... that son of a b... . It was a sweet moment.Shemeska said:I can think of three metaplots that really work for me.
1) Shadowrun's metaplot involving the Horrors, their attempts to break into reality from out in the metaplanes, etc.
2) Planescape's metaplot involving the Labyrinth Stone, which ultimately culminated in 'Faction War'
3) My last campaign/Storyhour #1. Very very dark: Yugoloth civil war, political intrigue on the lower planes, and the schemes of a newly risen Oinoloth. Three years or so in the making and when you can get multiple instances of wide eyes on your players and statements of 'son of a...!' you know that you've done your job right. I cannot, just cannot explain the feeling of having something planned that long, hinted at, and worked out and having it work like a charm. You have to experience it yourself.
How do you guys deal with players whom just don't keep up with the metaplot?