Share your naming resources.


log in or register to remove this ad


Wow, I LOVE my Dwarven name: :D

According to the Red Book of Westmarch,
In Middle-earth, William Smith was a
Laughing Hill-troll


Elven Name Possibilities for William Smith
The root name suitable for feminine and masculine is:
Adufëa
Another masculine version is:
Adufëaion
More feminine versions are:
Adufëaiel
Adufëaien
Adufëawen


Hobbit lad name for William Smith
Hob Green from Bree
Hobbit lass name for William Smith
Hanna Green from Bree


Dwarven Name for William Smith
Farin Mithrilhand
This name is for both genders.


Orkish Name for William Smith
Nazkrísh the Gasher
This name is for both genders.
 

Mayhawk said:
For years, I ran a campaign set in King Arthur's Britain about a generation prior to his birth. I own a paperback English translation of the Welsh Mabinogion. The story entitled "How Culhwch Won Olwen" has a section of about four pages that lists all the heroes who are present at this grand feast Arthur throws. That is a wonderful source for Welsh sounding names.

Nifty! Here's an online version:

http://www.sacred-texts.com/neu/mab/hcwo.htm

I crave of thee then, that thou obtain for me Olwen, the daughter of Yspaddaden Penkawr; and this boon I likewise seek at the hands of thy warriors. I seek it from Kai, and Bedwyr, and Greidawl Galldonyd, and Gwythyr the son of Greidawl, and Greid the son of Eri, and Kynddelig Kyvarwydd, and Tathal Twyll Goleu, and Maelwys the son of Baeddan, and Crychwr the son of Nes, and Cubert the son of Daere, and Percos the son of Poch, and Lluber Beuthach, and Corvil Bervach, and Gwynn the son of Nudd, and Edeyrn the son of Nudd, and Gadwy the son of Geraint, and Prince Fflewddur Fflam, and Ruawn Pebyr the son of Dorath, and Bradwen the son of Moren Mynawc, and Moren Mynawc himself, and Dalldav the son of Kimin Côv, and the son of Alun Dyved, and the son of Saidi, and the son of Gwryon, and Uchtryd Ardywad Kad, and Kynwas Curvagyl, and Gwrhyr Gwarthegvras, and Isperyr Ewingath, and Gallcoyt Govynynat, and Duach, and Grathach, and Nerthach, the sons of Gwawrddur Kyrvach (these men came forth from the confines of hell), and Kilydd Canhastyr, and Canastyr Kanllaw, and Cors Cant-Ewin, and Esgeir Gulhwch Govynkawn, and Drustwrn Hayarn, and Glewlwyd Gavaelvawr, and Lloch and ........
 
Last edited:


In my OA game (linked in my sig) I use the following formula:

The male name is constructed with an Adjective, followed by a Noun, and then a Verb. This puts the emphasis on who the person is.

The female name is a Noun, followed by an Adverb, and then a Verb, which emphasizes what the person does.

The Noun is the family name, passed on through the generations. These names stay within the gender. The daughter will get her family name from the mother and the son from the father. There are no family names that are shared between the genders.

This gives us names that are pleasing to hear, such as:

  • Ocean Deeply Sleeps
  • Dragon Silently Hunts
  • Grinning Tiger Rules
  • Mad Stone Tumbles
and the like.
 

Wow.

I know there are a lot of good lists and generators out there, but I have always preferred my own methodology...

While I am no linguist, I amd a polyglot and love languages and have some idea of how different languages sound.

I tend to pull fantasy names from my own knowledge of languages based on culture - I decide what kind of "feel" the names will have and go from there...

A Germanic feel is quite easily accomplished with gutteral vowels and hard consonants. Knowing German doesn't hurt.

A "Steppe Nomads/Magyar/Atilla the Hun" feel is tougher... you try to have "front/back" vowel agreement within a name (front vowels are sounded in the front of the mouth, back vowels are sounded in the back of the mouth), usually with an s, z, n, or k somewhere in the name. I am greatly helped here by fluency in Hungarian.

A "Romantic" feel (Romanian, Spanish, French, Italian) is done by liberal use of vowels and keeping mostly to the softer consonants (l, n, m, r, but not k, t, and so forth)

Vikingesque languages tend to be one or two syllable names, most of which are fairly well-known to American English speakers - names like Erik, Olaf, Sven, Ingrid, Helga and so forth. A character's surname is easy... add -son or -dotter (depending on gender) to the first name of the father. Hence we see Erik Olafson or Helga Liefsdotter.

A polynesian islands feel can be done by consonant-vowel syllables (always consonant-vowel or vowel alone... no double consonants and no syllables end in consonants).

Bonus nicknames and/or surnames for all languages are fairly straightforward... the nickname could stem from an accomplishment, a trait, or a homeland. We might see Corfid (a bard) become Corfid Lutestrummer ("stop calling me that! My name is Corfid Snotpockets! Hm... Lutestrummer DOES have a better ring to it...").

Won't touch "asian feel" as there are different feels for different languages and I don't know enough about the differences to give a lot of authenticity.

EDIT: I like the previous post about the meaning of the names, but as far as making "Asian sounding names" (not after translation to English but something like Tanake Watanabe) I won't go near it due to ignorance on my part of the way such languages work.

Using these examples as templates, I can create "rules" for other fantasy cultures...

Elves - Even more romantic than romance languages; tend to stay away from the letter "u" except when following "q". Never use a one-syllable name when you can think of a four-syllable name. Names should flow easily and sound almost musical.

Dwarves - Less gutteral than German, but "harder" - make liberal use of lots of "k's", "t's" and hard "g's". I tend to make dwarven somewhat agglutenative (i.e., instead of "Karadtur the Destroyer" I prefer "Karadturkelbrinnkaer"), but that's just personal taste.

Gnomes - The best rule for gnomes (at least as described in 3e) is to avoid convention completely. They're the ones with names like Eoin4o3aw (the 4 and 3 are silent). They get lots and lots of names.

Halflings - I tend toward simple Englishy names with slight entymological twisting (e.g., instead of William Smith I might migrate W's to F's to get Filliam Smith then migrate the -iam ending to -iard to get Filliard Smith then migrate the "sm" to a "st" to get Filliard Stith and finally migrate the "th" to a "pps" to finish with Filliard Stipps).

Half-Elves - Get either human or elvish names (depending on who rasied them).

Half-Orcs - Human names or orcish names (again depending on who raised them). Orcish in my world has only three vowels (a, o, and u) but has two "dialects" - the type of consonants used depends on whether these are above-ground orcs (in which case the language uses "softer" consonants like elvish) or below-ground orcs (in this case, the language uses "harder" consonants like dwarvish).

In general, I try to compose language by mixing and matching rules for:

1.) What vowels are used?
2.) What consonants are used?
3.) Are there rules for vowel/consonant placement (e.g., a consonant-vowel rule for every syllable or perhaps that a k never follows a t or a b)?
4.) Is the sound of the language gutteral, musical, or normal?
5.) Do the names themselves have intrinsic meaning?
6.) Do the syllables themselves have intrinsic meaning?
7.) Is the language agglutenative?
8.) Is the focus more on family (Erickson) or individual (Lutestrummer)?
9.) Can I apply "entymological drift" from an existing language? If so, what are the rules of drift?
10.) What is the "name re-use" rate? How are individuals with the same name differentiated? How large an population does the culture cover OR how many names does the culture use? A large culture might have a very high name re-use rate. OTOH, a small culture might always want unique names. Small cultures that do not value unique names or large cultures that often re-use names tend to have smaller pools of names, so the names can be shorter. Often nicknames are used to differentiate individuals. OTOH, a large culture that tries not to have many duplicate names (e.g., the US circa 2000) will have a lot of "twists" on a given name and will have a larger pool of names and hence names will tend to be slightly longer or a person will have multiple names.

Using this as a general guide has made campaigning for me much easier and helps me quickly create believable names. I guess it's just easier for me to come up with something off the cuff by using a couple of rules for "how it should sound" than try to look something up without having an idea of "why does it sound the way it does?" I feel it helps me get more consistently realistic-sounding names across the board - including giving a consistent "feel" to a given culture.

My 2 coppers.

--The Sigil
 
Last edited:

I have a pretty long list of resources I use for names. Obviously I like the Dragon and Pyramid articles on fantasy names, but I also have a lot of web resources I turn to. I don't think any of the following have been mentioned by anyone else yet.

http://www.geocities.com/Wellesley/3475/names.html
http://www.panix.com/~mittle/names/
http://www.bdancer.com/med-guide/names/mednames.html
http://www.geocities.com/jiawen6/Chinesenames.html
http://spitfire.ausys.se/johan/names/default.htm
http://www.zoope.com/about/about_names.html
http://www.babycenter.com/babyname/
http://www.unn.ac.uk/societies/islamic/names/male.htm
http://www.unn.ac.uk/societies/islamic/names/female.htm
http://sd.znet.com/~savaskan/germans/names.html


I also own four Baby Name books, and have a lot of fun going through The Dictionary of Imaginary Places (also good for quick plot hooks) and my world atlases (its fairly easy to find cities in Poland no one has heard of when I need a new name with that kind of feel).
 


I have to agree with Greyfax, The Everchanging Book of Names at: http://www.worldzone.net/games/ebon/
or at: http://ebon.uni.cc/
is the best name creater I have ever found. It creates original names that are based on syntax and nameing structure of the area you are looking in.

There are plenty of plugins/chapters for it that will get you names from all over the world from several time periods. There is also a great Forgotten Realms plug in for all the races and an extensive Greyhawk plugin/chapter that lists by areas and kingdoms. Most languages of Europe, Mid East, Far East, Africas, Americas, Asia, and Oceania are all covered. In addition to a Warhammer, general fantasy, Fae, and an oddities that includes gods, insults, tavern names, medical, planets and more. If your looking for a name for anyone or thing you can probably find it with the EBoN.

The whole thing is a small download so it runs directly off your computer. It cost under $10.00 to register it so that you can create a list of 100 or so names at once. If you don't mind one name at a time though, you don't have to register it and it is free.

Ok, enough of my pimp out already. Just trust me on it's greatness and go check it out.

Dread Jester
 
Last edited:

Remove ads

Top