Tonguez said:What about Rust?
Okay I've been thinking, what with all this talk of dwarfses and iron - what about rust?
I'm not a Chemist but do not the iron and salt water don't go too well together - and so Iron would quickly become obsolete as rust turned everything to dust.
So perhaps we do need an alternative to iron. And I still think shark teeth and ironwood is the way to go!!!
XCorvis said:5. A floating city under the sea. A giant stone sphere, 1 mile in diameter has been hollowed out by dwarves (derro, or maybe gnomes) and serves as their transportation/protection. The inhabitants are hydrophobic (not rabies, they hate water) and wear diving suits if they need to go out. The city has an advanced magic or mechanical balast system that lets them change depth, but mostly they float along with the current. In hostile territory, the stone shell protects them. They are xenophobic and raid, but only when they can't scavenge from the lost cities.
Originally posted by CrothianThe dwarves managed to take control of many of the once tropical islands. They had to exterminate the gnomes, kobolds, and goblins to do it.
Tonguez said:See this above (Histroy section)
However your idea of a submarine city controlled by the uneasy alliance of gnomes and goblins (and gnomblin halfbreeds) who hate dwarves and only wish to seek final vegeance provides a good plothook and a chance to do a SeaQuest DSV or Capt Nemo type scenario.
Harpoon using Goblins in diving suits and gnomes with small sleek persoanl submarine attackpods cool!
XCorvis said:I can't believe I read the whole thing.
Um, yeah. So this sounds pretty cool. I had a few ideas I thought I'd toss out:
1. There's a lot of sky on an ocean world. Creatures will live in it. Maybe some gigantic lighter-than-air jellyfish that serve as floating islands for birds (on top) and insects (on the bottom). Flying fish that really fly, that kind of thing.
2. Rocs that never land and only use their feet for catching prey (sharks, dolphins, anything near the surface) and for holding their eggs.
3. Weather mages, elementalists. Ice magi.
I'm actually leaning towards these types over wizards. As has been brought up spell books and water (especially writing underwater) don't mix well. I'm thinking of either using version from someone else or creating alt Sorcerers that fill this role.
4. A flying castle/island that survived the disaster and is now home to a wizardly organization of elemental mages.
We have a flying thing already. I forget who wrote it and where it is, but it's a large makesift city.
5. A floating city under the sea. A giant stone sphere, 1 mile in diameter has been hollowed out by dwarves (derro, or maybe gnomes) and serves as their transportation/protection. The inhabitants are hydrophobic (not rabies, they hate water) and wear diving suits if they need to go out. The city has an advanced magic or mechanical balast system that lets them change depth, but mostly they float along with the current. In hostile territory, the stone shell protects them. They are xenophobic and raid, but only when they can't scavenge from the lost cities.
That could work for the dwarves. We've limited the number of races (even thought some people seem to want to bring many in). Nice idea.
6. Metal weapons and materials are rare due to hostile conditions. The alternate types could be:
Bone/horn/tooth (-1 att/dmg, low hardness/hp, brittle)
Wood (-1 dmg, slightly better hardness/hp)
Stone/Glass (low hardness/hp, brittle)
Soft but corrosion resistant metals, like bronze, silver, copper, etc. (-1 att/dmg, low hardness but good hp)
Iron/steel is rare but functions normally. Some weapons could be made out of alternate materials without penalty (crossbows are mostly wood, the steel bits could easily be replaced with others).
Sundering weapons just got even more useful...
Anyone remember Dark Sun? (check out http://www.athas.org ) The same would need to be done for armor.
I or someone really needs to go through the different types of materials. Thanks for this, you've mentioned some I hadn't thought of.
7. Spell versions of Oil of Timelessness and other similar spells to resist corrosion. Also, more spells like ironwood that enhance a weaker material.
This does need done. I like the oil of timelessness and making varied spells based off of that.
8. A cheap, easy water-breathing and swimming spell that should be common among all non-aquatic spellcasters. (Life will be very difficult for PCs without one.)
Again good ideas. I was thinking of a natural plant or something that allows people to breathe water. But having simple spells do this is also good.
Comments?
Is there a website for this stuff yet? It would be nice to have a single place where all the info is compiled. Searching through threads is slow and annyoing...
There is no single place to find all this stuff (except my hard drive and right now it's closed to the public. I have no experience doing a webpage, so it won't be me doing this. If someone wants to volenteer I'm willing to consider the option. Even though this is a group project, I feel it is my baby and I'd like this to be as proffesional as possible.
drowdude said:*sniff* Piratecat closed the long thread thread
Were soooooo close to a 1000 too... just isnt fair![]()