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There are people who will try to calculate the value of feats, exclusive of the ASIs, and only choose the best ones, but the way I personally look at it is that the +1 makes my character strictly better at their job, so I can pick the non-ASI part I like best, regardless of how effective it is.

It's kind of like the ASI is the broccoli, and the other parts are the ice cream. I ate my broccoli, so I can choose whatever flavor ice cream I want for dessert.

Sure, but I'd rather all the flavors of ice cream be good, and not some of them be good, and others be molded and rancid because they used spoiled milk to make them.

There is nothing inherently wrong, especially during a playtest, it making sure things are all well-designed and useful.
 

It's not useless. It's like a minor Bardic Inspiration that you get to give to failed ability checks once per day per person. It's pretty useful still.

No, it really isn't.

Bard's get two cantrips. If one of them is vicious mockery and the other is minor illusion, then they have two abilities they can use all day, multiple times.

If one of them is guidance, they have a 1/day spell that is unusable after they've used it. Also, you'd have to track who got guidance, marking each member of the party off, over the course of the entire day.


If you want to limit it so it can't be spammed, then make it once per hour or until initiative is rolled. It can't be a cantrip and be limited to once per day. That misses the entire point of cantrips.
 

No, it really isn't.

Bard's get two cantrips. If one of them is vicious mockery and the other is minor illusion, then they have two abilities they can use all day, multiple times.
Who said anything about Bards taking it? They can, but so can other classes. Rangers can take it now. Presumably, so can Paladins. They couldn't do that before without taking a specific fighting style. This is a buff to those classes.
If one of them is guidance, they have a 1/day spell that is unusable after they've used it. Also, you'd have to track who got guidance, marking each member of the party off, over the course of the entire day.
It's not a "once a day spell". It's a "once a day per creature". If you have infinite people, you can cast it an infinite amount of times a day (well, 14,400 times a day if you somehow cast it endlessly for the whole day, but that's neither here nor there).
If you want to limit it so it can't be spammed, then make it once per hour or until initiative is rolled. It can't be a cantrip and be limited to once per day. That misses the entire point of cantrips.
I'd be okay with limiting it to once per short rest per creature. But I don't see any problem with limiting it to once per day per creature. It's still a good cantrip. It doesn't take spell slots, can cause a creature to avoid failing an important ability check as a reaction, and isn't as spammable as it used to be.
 

If one of them is guidance, they have a 1/day spell that is unusable after they've used it. Also, you'd have to track who got guidance, marking each member of the party off, over the course of the entire day.

That first sentence suggests a misunderstanding of the spell, whereas the second sentence seems to suggest you do understand it, so I'm not sure where you are.

Also, you do realize don't you that it's now a reaction spell? As in, you only cast it when somebody has failed, specifically when somebody has failed by 4 or less. Since that only happens about 1/5 of the time, you'd have to cast the old version 5 times to make it worth one of the new ones. Across 4 party members, that makes it equivalent to spamming the old one 20 times, without the nuisance of having the cleric yell "I cast guidance!" 20 times.

Vast, vast, vast improvement.

YMMV.

EDIT: And as the previous poster just said while I was typing, yes a short rest would be fine, too. But even on a long rest the new version is great. I actually stopped taking guidance because it gets so annoying, but with this change I'll start using it again.
 




Bard's get two cantrips. If one of them is vicious mockery and the other is minor illusion, then they have two abilities they can use all day, multiple times.
Over the past 8 years I've yet to see ANY of my players use Minor Illusion more than like a half-dozen times in any entire campaign... let alone use it multiple times per in-game day.

So I understand conceptually what you are talking about... I just think the example you use does not actually hold the weight you were trying to give it. :)
 


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