I guess looking over everything, the real question for me is "are these now good feats"? This is the part I'm struggling with.
Is +1 Strength, the ability to bonus action attack after killing an enemy, and the +2 or +3 to damage once per turn worth a feat?
Is +1 Dex, ignore cover, ignore range, ignore melee worth a feat?
Or, should these get a little bit more? Because EVERYTHING gets the +1 ASI, so if that is standard and we take it away, how do these feats stack up?
Also, since we are grousing about the negatives, I do want to point out some positives. Mage Slayer is now real good. Once per day, when you would fail a mental save, you succeed, is REALLY good on just about any martial class. Durable is now incredibly good (for tables that aren't mine, because of how I do HD) in that it allows you to spend hit dice as a bonus action in combat, and it gives advantage on Death Saves. That's huge for barbarians and fighters.
There are a lot of nerfs as well, but there are buffs that I really like.
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No, they took guidance out behind the shed and capped it. There is no way that is staying in the game, and if it does, it is now useless.