Graf said:Compare with Mithril & Hollowfaust please....
similar breakdown to Mithril focusing on places?
or more laws/explaination like HF & Borok Torn?
JoeGKushner said:How player friendly is the city? If the Scarred Lands has one flaw, in my opinion it's not enough player friendly sites. Mithril and Hollowfaust are good (the former more so than the latter to me) but Burok Torn, and most other books leave me going... "Mmmm... set an adventure there, but not the campaign..." I'd love to see a book on the Bridge City for instance, or some of the city states in Darkenee...
Hand of Evil said:How are the hooks and adventure ideas? Will players find enjoyment (NO PUN) visiting the city for games?
My idea is to place it in my world as a city down the coast from Bluffside (homeport) and my players adventuring there. Is that possible?
Katowice said:Sounds like the product has somewhat of a "mature" bent? Would that be an accurate thing to say? Also, how is the artwork inside?
WayneLigon said:
Yep; still didn't answer my question; is the map plan or a representation of the city?
This map of Saerloon is an example of a plan.
This illo of Corvis is a representation.
Which mapping style is used in Shelzar?
theRuinedOne said:I'm curious as to what religions are represented there. If it's got a good enough hook for me, I can easily draw the characters down there (since they're just north of it at the Last Watchtower.)