Shield bashing.


log in or register to remove this ad

Hypersmurf said:


+14 is better :)

And don't forget to buy your Mount an Animated Shield - Divine Feats are Su abilities, so they work with Share Spells...

-Hyp.
What an odd image. Though definitely effective. :D Okay, perhaps I'll go with Improved Shield Bash at 9th and Divine Shield at 12th. It may be worth it just for the defensive bonus, since the campaign is low magic and thus enchanted shields are rare to nonexistant.
 

reapersaurus said:
Divine Shield with a +7 bonus is VERY worth it.

In fact, probably overpowering in most campaigns, when combined with Divine Might.
Shield Charge just makes it too easy for the DM to freak out and deny the use of it. :(
well... a full attack that can consistently deal 250+ damage is sort of unfair, now isn't it? :cool:
 
Last edited:

well... a full attack that can deal 250+ damage is sort of unfair, now isn't it? :cool:

Hmm? A full attack that can deal 250+ damage is a Smackdown.

'Unfair' is in the eye of the beholder (so to speak).

-Hyp.
 

Hypersmurf said:
+14 is better :)

And don't forget to buy your Mount an Animated Shield - Divine Feats are Su abilities, so they work with Share Spells...
+32 is better still... :eek:

Hey, are you positive on that Share Spells and Su ability thing?

If so, I really like that idea.

Seap - a +7 wouldn't probably do 250+ points of damage.
It only reaches "unfair" land if you can SOMEHOW pull off a full attack at the end of a charge (and SOMEHOW have 3 x damage during a charge). ;)

Not that I'd know anything about doing 2000+ damage on a full attack, mind you....

unfair.... ya, that's what the Tarrasque said.
Or at least his bloody pulped remains. ;)
 

+32 is better still... :eek:

Uh, that's a Cha of 74. ... how?

Hey, are you positive on that Share Spells and Su ability thing?

Yup. It's either DotF or T&B - I think DotF - that says Share Spells works with spells, SLAs, or Su abilities.

It only reaches "unfair" land if you can SOMEHOW pull off a full attack at the end of a charge.[/b]

Lion's Charge spell... :)

-Hyp.
 

1. If the fighter uses a full attack action to make two shield bashes, what is his attack bonus with each? Does he take a penalty for wielding a weapon in his off-hand? Does he take a penalty for two-weapon fighting?
Unless he is ambidexterous, his attacks will be at +6/+1 (eg -4 from what they would normally be). He does take a penalty for wielding a weapon in his off-hand. A shield used to bash is considdered a martial bludgeoning weapon, and is always considdered to be light, regardless of the size of the shield (exception - you cannot bash with tower shields or bucklers). He does not take any penalty for two weapon fighting if he attacks with just the shield.

2. If the fighter uses a full attack action to make one attack with his longsword and one shield bash, what is his attack bonus with each? Does he take a penalty for wielding a weapon in his off-hand? Does he take a penalty for two-weapon fighting?
If the fighter takes the full attack action he would get two attacks with the longsword, and one with the shield bash. He takes all the penalties for fighting with two weapons, again taking into account that the shield is considdered to be a light weapon. At his option, he could take only one attack with each weapon.. but there would be no reason to - he would still take the two weapon fighting penalties even if he forfited his second attack with his main hand.

3. Let's say the fighter has the Improved Shield Bash feat. Each shield bash counts as a bull rush but only moves the opponent a maximum of 5' if successful. In what situations would this be useful? Usually, the foe should be able to move 5' the next round and still attack. Also, does moving 5' in this way trigger AoOs if it's through an ally's threatened area, or is this movement protected from AoOs because--though involuntary--it's still only 5'?
There are several situation in which this could be considdered useful. Moving someone out of a doorway, knocking them off a cliff, off stairs, or off their horse are all doable. The bash-ee does provoke AoOs for being moved in this manner, but only from other combatants - not from the bash-or, or the bash-ee. Arguably, if the space the opponent is bashed into is occupied, they are knocked prone in that space.
 

Imp. Shield Bash: Not only can you bash enemies into dangerous terrain or force them to provoke AoO, if you bash them back 5 ft then step back 5 ft at the end of your attack. Then the foe is 10 ft away and probably can't full attack.

I'd imagine that +32 comes from wishes, multiple Empower metagic rod + Incantrix cheese, the DotF version of command armor, Mantle of Egregious Might, and other fun misc modifiers.

Err, nevermind. The reason is because of a Spelldancer Incantrix super metamagic feedback loop. That was one of the sickest things I've seen. But lots of miscellaneous bonuses helps too.
 

Let's see... pre-Epic, and avoiding metamagicked Eagle's Splendor...

Base 18
Half-Celestial +4
Levels +4
Inherent +5
Cloak +6
Armor +2
-----------

Total of 39.

The whole Incantatrix thing doesn't work for me... I'd rather be a self-reliant paladin than either burn a whole lot of levels multiclassing or rely on someone else for the SuperEagle spell.

What does the Mantle of Egrerious Might do again?

-Hyp.
 

Sejs said:
If the fighter takes the full attack action he would get two attacks with the longsword, and one with the shield bash. He takes all the penalties for fighting with two weapons, again taking into account that the shield is considdered to be a light weapon. At his option, he could take only one attack with each weapon.. but there would be no reason to - he would still take the two weapon fighting penalties even if he forfited his second attack with his main hand.
I'm not arguing that this is wrong, though it sits wrong with me. A fighter can swing a longsword in his main hand and hold a potion in his off-hand: no penalties. A fighter can also swing a sword in his off-hand and hold a potion in his main-hand, and get a -4 to the attack because he's not ambidextrous. So why, then, does he still suffer the massive TWF penalties if he's not trying to get an extra attack? Basically, he's making an attack while holding something in his other hand each time. Why should the fact that he's holding a weapon mean such massive penalties?
 

Pets & Sidekicks

Remove ads

Top