Argyle King
Legend
Does the DM make the party wizard keep track of what time of day they cast mage armor? It only lasts 8 hours, after all.
My group does
Does the DM make the party wizard keep track of what time of day they cast mage armor? It only lasts 8 hours, after all.
Oddly enough, as lax as I tend to be about a good many things, this is actually something that comes up from time to time in my game. Typical human isn't going to fit comfortably in a dwarf's armor, for example.I wonder if the realism people refuse to let PCs use found armor, without penalties. It would be horribly unrealistic.
Same here. Magic armor still resized, normal stuff does not.Oddly enough, as lax as I tend to be about a good many things, this is actually something that comes up from time to time in my game. Typical human isn't going to fit comfortably in a dwarf's armor, for example.
In the current Rime game I'm in, my goliath hexblade passed on upgrading to hide armor because it'd been worn by some flea-bitten gnolls, and I figured it wouldn't fit.
Same here. Magic armor still resized, normal stuff does not.
Yeah, it's an old school concept. Come to think of it, it's also one I haven't ever used in 5E. I'm pretty stingy with magic in my current campaigns and it's more likely to be a reward granted by an NPC to enchant existing armor or create the suit custom.Which itself is kind of crazy, no? The +5% protection seems like trivial magic compared to the enchantment that causes the stuff resize itself to the wearer. Heck, you could add +5% just through fine craftsmanship and good materials. Seems like if you're using powerful enough magic to create resizing armor, making it twice as protective as normal armor (AC 26) would be an afterthought.
Of course, we handwave that away ("...because magic...") in order to make the game fun to play, rather than bog things down in realistic but annoying details.
I just find it weird that we are willing to accept pretty much any illogicality if magic is involved as long as it contributes to fun play, but if the rulebook doesn't explicitly say "magic" all of the sudden we're arguing about the weight distribution of 14th century armor.
Yep. For more complex types of armour such as plate taking the found suit to an armourer to be refitted is a normal procedure.I wonder if the realism people refuse to let PCs use found armor, without penalties. It would be horribly unrealistic.
Yep. For more complex types of armour such as plate taking the found suit to an armourer to be refitted is a normal procedure.
If you think about it...Which itself is kind of crazy, no? The +5% protection seems like trivial magic compared to the enchantment that causes the stuff resize itself to the wearer. Heck, you could add +5% just through fine craftsmanship and good materials. Seems like if you're using powerful enough magic to create resizing armor, making it twice as protective as normal armor (AC 26) would be an afterthought.
Of course, we handwave that away ("...because magic...") in order to make the game fun to play, rather than bog things down in realistic but annoying details.
I just find it weird that we are willing to accept pretty much any illogicality if magic is involved as long as it contributes to fun play, but if the rulebook doesn't explicitly say "magic" all of the sudden we're arguing about the weight distribution of 14th century armor.