Capn Charlie
Explorer
I have been running a gritty low-magic game for a while now and am about to roll out a weapon and armor masterwork system, as opposed to magical items, and instead of just rehashing +1 bonuses I wanted something... grittier.
Right now on my plate are two shield upgrades. Conceptually these are applied at item creation and alter the way the item functions for the duration of its existence, in exchange for increased cost. As I wrote them, they seemed better as modifications to the base item and might just be good as new types of shields. Tell me what you think, find what I am missing.
Tower Shield: As a bonus action, you take 1/2 cover against ranged attacks until your next round.
Buckler: This shield provides -1 ac vs ranged attacks, as a reaction to having an attack made against you, you ready this shield and apply its effects against that attack.
Right now on my plate are two shield upgrades. Conceptually these are applied at item creation and alter the way the item functions for the duration of its existence, in exchange for increased cost. As I wrote them, they seemed better as modifications to the base item and might just be good as new types of shields. Tell me what you think, find what I am missing.
Tower Shield: As a bonus action, you take 1/2 cover against ranged attacks until your next round.
Buckler: This shield provides -1 ac vs ranged attacks, as a reaction to having an attack made against you, you ready this shield and apply its effects against that attack.