Friend of the Dork
First Post
Well the main problem with the crossbow here is the fact that D&D has hit points, a lack of damage reduction from armor and especially the need for specialization in feats and magic items.
Because of HPs, a well placed bolt cannot kill a man, even a critical hit only does on average 9 damage with a light and 11 damage with a heavy crossbow, which a 1st level fighter can handle. This becomes ALOT worse on higher levels as the damage increase in crossbow (even with deadly aim) cannot compete with HP gain. Thus it remains a useful weapon for those with no other proficiency, and for low-level minions.
Bow damage on the other hand, is not just possible several times per round with no feat wasted, it can even be increased with str-bows. Even if you can take the fairly new Rapid Reload feat to get a full-attack with a light crossbow, there are very few ways of increasing that damage.
Possible fix is:
Str-based crossbows. You need a certain str bonus to draw it, however you can use mechanical devices instead, which increase the reload time. Let's say +3 max for light crossbows, and +6 maximum for heavy crossbows. The former increases load time to 1 full action, while the latter doubles loading time (2 full-actions, which basically means shooting only every 3 rounds.
This is still not realistic (some crossbows could only really fire 2-3 bolts per minute), but it's a real drawback which can be negated for goons, and still remain useful for PCs.
Because of HPs, a well placed bolt cannot kill a man, even a critical hit only does on average 9 damage with a light and 11 damage with a heavy crossbow, which a 1st level fighter can handle. This becomes ALOT worse on higher levels as the damage increase in crossbow (even with deadly aim) cannot compete with HP gain. Thus it remains a useful weapon for those with no other proficiency, and for low-level minions.
Bow damage on the other hand, is not just possible several times per round with no feat wasted, it can even be increased with str-bows. Even if you can take the fairly new Rapid Reload feat to get a full-attack with a light crossbow, there are very few ways of increasing that damage.
Possible fix is:
Str-based crossbows. You need a certain str bonus to draw it, however you can use mechanical devices instead, which increase the reload time. Let's say +3 max for light crossbows, and +6 maximum for heavy crossbows. The former increases load time to 1 full action, while the latter doubles loading time (2 full-actions, which basically means shooting only every 3 rounds.
This is still not realistic (some crossbows could only really fire 2-3 bolts per minute), but it's a real drawback which can be negated for goons, and still remain useful for PCs.