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Shifter feats?

Bagpuss

Legend
I've only got access to Races of Eberron, which other products (except for the ECS which I've borrowed) have Shifter feats? Most of the ones I've found in the Races of Eberron and ECS are suited only to the Gorebrute/Razorclaw and Longfang, types.
 

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shifter feats

If you're talking about wildshape feats as well (or maybe your DM can allow them to apply?) Complete Adventurer has a bunch.


I think Complete Warrior may have a couple.
-D-
 

Shifter feats are in:

- Eberron Campaign Setting;
- Monster Manual III;
- Player's Guide to Eberron;
- Races of Eberron.
 


Of the 3 feats in Player's Guide to Eberron, 2 are for the fly/run/swim traits, while one is generic. Both feats in MM3 are generic.
 

They are going to be more useful, I have a player that has taken Truedive Shifter for the Savage Tide campaign I'm running and has hit a bit of a problem. With only the Races of Eberron and Eberron Campaign setting as sources his feat options are impossibly limited. Feats are probably the more precious resource a character gets as he only gets seven in total.

Then the Shifter feats have really tough requirements...

EXTRA SHIFTER TRAIT and SHIFTER DEFENSE both require two other shifter feats so can't be taken until 6th level.

REACTIVE SHIFTING requires Improved Initiative, so can't be taken until third but if you do take it then you push back when you can take Extra Shifter traint and (Greater) Shifter Defense. (I've house rules that you need improved initiative or Shifter Instincts).

Looking at the options I currently have a Truedive Shifter (or most none combat types)

1st level - TRUEDIVE (or shifter type) ELITE, HEALING FACTOR (Con 13+), SHIFTER FEROCITY (Wis 13+), or SHIFTER INSTINCTS

3rd level - add SHIFTER STAMINA (but only if you took Endurance as your 1st level feat), and REACTIVE SHIFTING (but only if you took Improve Initiative as your 1st level feat).

6th level - add SHIFTER DEFENSE and EXTRA SHIFTER TRAIT (but only if your 1st and 3rd were both shifter feats), so if you add those as options you have to effectively remove the two options you added at 3rd level.

9th level - no new feats available, unless you took EXTRA SHIFTER TRAIT then you get the ones based of that trait.

12th level - GREATER SHIFTER DEFENSE (but again only if you took Shifter feats every level).

Considering the earliest you can get GREATER SHIFTER DEFENSE is 12th level and you have to take all 4 other feats as Shifter feats and then have one of them just as a gateway feat, giving no future benifit it sort of sucks.
 

I really like the three from Players Guide. My Shifter Druid had all three and they really were useful as though skills they help out he used a lot.
 

A shifter druid with the racial substitution levels in RoEberron is awesome. If you head into Weretouched Master from there, you have a killing machine. Here's the progression planned for my wife's character:

Class/Level ------ Feat/Features ----------- Duration ---------- Times/D --------- Benefit
Drd1 ------------ Shifter Instincts ----------- 6+Con --------- 1/day ---------- +2 Str
----------------- Beast Spirit---------------------------------------------------- 2 claws (1d4+1)
Drd 3 ------------ Healing Factor ------------- 7+Con ------------ 2/day ---------- Heals at shift end
Drd 5 ------------- Wild Shifting -------------- 7+Wis ------------- 3/day
Drd 6 ------------- Extra Shifter Trait --------- 8+Wis ------------- 3/day -------- + 1 trait
Drd 6/WtM1 ------- Weretouched I ------------ 8+Wis ------------- 3/day -------- +4 Str
---------------------------------------------------------------------------------- 2 claws (1d6+2)
Drd 6/WtM2 -------- Shifter Defense ----------- 9+Wis ------------- 4/day -------- DR 2/silver
Drd 6/WtM3 -------- Scent -------------------- 10+Wis ------------ 4/day
-------------------- Weretouched II ---------------------------------------------- Pounce
--------------------- Greater Shifter Defense -------------------------------------- DR 4/silver
Drd 6/WtM4 --------- Frightful Shifting
Drd 6/WtM5 --------- Weretouched III ----------10+Wis ------------- 4/day -------- +6 Str
----------------------------------------------------------------------------------- +4 Con
---------------------------------------------------------------------------------- 2 claws (1d6+2)
--------------------------------------------------------------------------------- DR 4/silver
---------------------------------------------------------------------------------- Pounce
---------------------------------------------------------------------------------- Heal at shift end
---------------------- Alternate Form -------------------------------------------- Tiger Shape
 

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