Goumindong
First Post
This entire debate (and many others like it) is roughly due to a misunderstanding over a couple words. The correct answer is to just go with whatever makes the game more fun for your group while waiting for wotc to announce the intended or correct way (at which point make a decision whether to ignore it for your group or not).
This isn't gargantuan creatures being pushed in bolstered blood pulses, but the adamant nature of many of the arguments amuses me. It's cool to say 'I think it works like this, because of this rule' but it definitely works like A or B? Meh.
I still read it allowing the OA on teleports as akin to allowing the OA to
1) Hit the teleport even out of reach, cause it lets you OA, specific trumps general rule of reach
2) Allow you to OA the target a second time, specific trumps general rule of limit to numbers of OAs
3) Allows you to combine an eventually published non-shield push to generate infinite OAs between two polearm gamble characters pushing back and forth
I'm not sure whether the feat should or shouldn't work against teleports and forced movement, but if it's supposed to, it should include direct wording to that effect. Similarly, if it's _not_ supposed to, it should include more clear wording to that effect. Simple game design theory - write things clearly![]()
It seems like you just don't understand the rules.
1. An opportunity attack is an at will power with a range of melee. Letting you OA against someone teleporting does not change that. They do provoke, but the power will fail since it has no valid target. Just like anything else that fails due to not having a valid target.
Like for instance if you charge a fighter who has shield push readied and he hits you, the attack at the end of your charge will fail because you are now out of range.
There is no need to change the wording of the power
2. No it does not. There is nothing in the text that lets the feat owner take multiple OA's per turn. Just as you normally are able to take only one OA per turn even if multiple actions provoke. This only changes the trigger.
3. See point two, you cannot create an infinite loop even if you could push with a polearm as an at-will.
I know you are going to come back and say "but it says you can make an OA and it doesn't say its not limited just like push/pull/slides" and the answer is that that is dumb. The feat takes something that was not a trigger previously, and makes it so.