Iron Sky
Procedurally Generated
Nowhere in combat challenge does it specify how the shift occured, so, by the rules as listed, it doesn't matter whether the kobold used a minor action, a free action, a move action, or was shifted by another player (imagine a character with a power that shifts an enemy pushing them back and forth in front of the fighter to provoke extra immediate attacks...)
I guess it says "when an adjacent enemy shifts" not "when an adjacent enemy is shifted"... Minor wording issue, but could make a huge in-game difference. An extra attack per round or two(if whatever that's used to shift the baddie misses now and then) for a whole campaign adds up to some serious damage.
I guess it says "when an adjacent enemy shifts" not "when an adjacent enemy is shifted"... Minor wording issue, but could make a huge in-game difference. An extra attack per round or two(if whatever that's used to shift the baddie misses now and then) for a whole campaign adds up to some serious damage.