VBMEW-01 said:
And therein lies another problem, or thought really. Two of the kobolds we've seen share the Mob Attack ability that requires them to get a bit closer than is normally wise. I can't help but have visions of enterprising fighters taking advantage of these three things (Shifty+MA+CC) by shifting after every cleave, or whatever attack they use to get an extra attack as the kobold's follow.
Not that this is a necessarily bad thing on itself, more hits for the PCs is always good, butit justfeels a bit fumbly to me for some reason. It almost renders those two kobolds (Skirmishers and Dragon Shields) in a much weaker light. It also makes playing as a kobold a little less likely for those of us who might've been drawn to their nice new Shifty ability. We have to assume that other creatures will get powers that mimic CC or do similar things, it is afterall a low-level ability.
We have to examine this in light of what each thing actually is. Simply because the fighter has several features he can use depending on whether an action provokes. Let's use Kathra's stats as an average, since I don't feel like recreating a character just to get averages right.
A shift never provokes Opportunity Attacks. So Kathra can not use Combat Superiority, which would halt the move on the first square that provoked. But she can use the Combat Challenge, which is an immediate action. Since she can only take one immediate action per round, if there is more than one kobold doing the same tactic, she can only use the combat challenge against one of them.
The 1st level fighter has to use a basic attack for this Combat Challenge, so she will only do 11 points of damage on average (16 Max) to a single kobold. If that kobold has previously not been hurt, that probably doesn't even put him at "Bloodied". If the "shifty" tactic is being used by multiple kobolds, then the kobolds have Kathra in a kobold sandwich and can commence the hurting with the mob attack.
The fighter might attempt to use the Cleave/shift or even Tide of Iron for better position on his turn, but once he has done it he doesn't move again. Then the kobolds can commence the pain lesson.
We saw this happen almost exactly as described in our Scalegloom Hall game. The only difference was that there were several minions and several skirmishers. So Kathra got lucky on her first shot and wiped out one minion but when the rest swarmed her, it took a lot of bolstering from the cleric to keep her fighting. Believe me when those suckers get combat advantage and mob attack they are truly fearsome. Once the kobolds have you surrounded they do not need to shift so the fighters trick is over.
BTW in response to the other question about forced movement, forced movement never provokes Opportunity Attacks. Forced movement is limited to push (away from you), pull (towards you) or slide (any direction). So nobody could use an action to "shift" you. And since forced movement never provokes OA's then no matter how many times a creature slides around the fighter they never provoke an OA.
All in all, we all gained a new respect for kobold tactics. So I see no problem with the two features. The fighter is going to have to decide when he is going to use his features to maximum advantage and when he is being swarmed, the odds are against him. The trick is always to send multiple kobolds, not just one or two against the fighter.