KarinsDad said:
There is no chance in your mind of a splintered quarterstaff where neither end is really useable?
I suppose that depends on what weapon was doing the sundering. Most of the time, if you break a stick, you have two shorter sticks. Which is to say, clubs.
KarinsDad said:
But, on the other hand, every sundered Two Handed Sword breaks off exactly at the hilt in your mind, so that you cannot grab the blade and use it as opposed to just breaking off the tip where you could still use it?
Nah, if someone said 'I want to pick up the head of the halberd and attack with it' or 'I want to hit him with the shattered remains of my two-handed sword', I'd let them do it. Not with the full capabilities of the weapon, of course - but this isn't a video game, the weapons don't just vanish when they break.
Probably, I would use my phenomenal cosmic DM powers to assess an appropriate circumstance penalty to hit and/or damage. (And if a DM said 'yes, your broken quarterstaff can be used as a club, but it's not balanced very well, take a -2 penalty' I'd think that was fair, too.)
KarinsDad said:
You cannot use this type of argument to indicate that double weapons are not "a weapon". They sunder and they disarm as one weapon. They can just be used in a fighting style that allows you to use both ends. But they are, a weapon.
Except, apparently, when forging or magically enhancing them, when they are treated as two weapons.
But only when you're
permanently magically enhancing them.
The mages aren't smart enough to figure out how to make a magical enhancement to both ends permanent without doing two separate enchantments - even though it's trivial with a
magic weapon spell.
J