Zardnaar
Legend
I've been aware of the Shillelagh+true strike combo for a while. And often thought about putting hex on an EK via fae touched. Also depends on how DM enforces RAW around spellcasting but arcane focus and warcaster take care of that if theyre strict.
Weapon mastery prone, 14 dex use a bow of your choice. Fighters quite packed level 1-8 and I'm happy to play it 9+ ive seen them in action.
Lorwyn has a origin feat now granting hex at level 1. If youre going sword and board and shillelagh you will have a bonus action available. Depends on how DM handles letting you cast shillelagh out of combat. RAW you can do that.
Human.
Origin feats lorwyn in plus magic initiate druid. You can probably key everything off wisdom. This allows ranger splash as well if you want to skip hex and use hunters mark instead. Opens up non human.
You pick up true strike via Eldritch Knight. You miss out the weapon feats but gain extra d6 radiant, 1d6 necrotic and a 1 handed 1d10 weapon. Later you gain 2d6 radiant, 1d6 necrotic and 1 handed d12. Unlikely to go much further.
If you knock prone via weapon master action surge and cast another true strike lvl 7.
This is the basic idea. Assume custom origins are available its RAW.
Thoughts.
1. Worth doing?
2. How would you do it
3. To cute or complicated?
4. A bit does involve ask the DM. You can work around this eg warcaster feat.
Numbers look good even with a strict DM. Downside is opportunity cost as youre taking mental stat boosts but I kind of want to anyway eg resiliant: wisdom. Fighter with great wisdom save is appealing.
Otherwise EK GWM+polearm would be my go to. Thoughts?
Weapon mastery prone, 14 dex use a bow of your choice. Fighters quite packed level 1-8 and I'm happy to play it 9+ ive seen them in action.
Lorwyn has a origin feat now granting hex at level 1. If youre going sword and board and shillelagh you will have a bonus action available. Depends on how DM handles letting you cast shillelagh out of combat. RAW you can do that.
Human.
Origin feats lorwyn in plus magic initiate druid. You can probably key everything off wisdom. This allows ranger splash as well if you want to skip hex and use hunters mark instead. Opens up non human.
You pick up true strike via Eldritch Knight. You miss out the weapon feats but gain extra d6 radiant, 1d6 necrotic and a 1 handed 1d10 weapon. Later you gain 2d6 radiant, 1d6 necrotic and 1 handed d12. Unlikely to go much further.
If you knock prone via weapon master action surge and cast another true strike lvl 7.
This is the basic idea. Assume custom origins are available its RAW.
Thoughts.
1. Worth doing?
2. How would you do it
3. To cute or complicated?
4. A bit does involve ask the DM. You can work around this eg warcaster feat.
Numbers look good even with a strict DM. Downside is opportunity cost as youre taking mental stat boosts but I kind of want to anyway eg resiliant: wisdom. Fighter with great wisdom save is appealing.
Otherwise EK GWM+polearm would be my go to. Thoughts?