Shillelagh

Zathraas said:
Blackdirge – the spell is pretty clear that is only effects “Your own nonmagical club or quarterstaff” so unfortunately it would not work on a greatclub.

This does not seem to be entirely clear cut.

From the 3.5 players handbook page 118
Greatclub: A greatclub is a two-handed version of a regular club.
 

log in or register to remove this ad

The description combined with the very specific “Target: One touched nonmagical oak club or quarterstaff” makes it clear that there is a very limited list of weapons that are affected by this spell. If the spell was aimed at a larger field of weapons it would have had “Target: Wooden weapon touched” which I think Brambles and Spikes includes.

Also, there are several differences between club and greatclub that it would be a hard case to argue with the spell specifically listing two medium sized simple weapons. A greatclub is a martial weapon with a much higher damage (d10) that has to be crafted (club cost is zero whereas a greatclub costs 5 gps).
 


Slaved said:
But the description sounds like it is still a club so it should still work.

Judgment call. But I think Zathraas has a good point, and I don't think the designers intended the great club to be used with the spell. I mean, think about it, you're talking about 3d8+1 base damage with a 1st level spell. That's pretty gnarly.

BD
 

Slaved said:
This does not seem to be entirely clear cut.

From the 3.5 players handbook page 118
Yes the greatclub is a version of a club. That does not mean a feat or spell that applies to a club also aplies to a greatclub. Each weapon geats it's own name. If the greatclub equaled club, it would have had similar text to the composuite bows
For purposes of weapon proficiency and similar feats, a composite shortbow is treated as if it were a shortbow.

Greatclub is a martial weapon with it's own weapon entry. Anyone other than a Barbarian, fighter, paladin, or ranger who tries to use it suffers -4 to hit unless they have spent a feat to wield it. A medium druid is free to wield a large club in two hands, but that deals 1d8 damage and inflicts -2 to hit due to it being sized for a large creature.
 
Last edited:

BLACKDIRGE said:
Judgment call. But I think Zathraas has a good point, and I don't think the designers intended the great club to be used with the spell. I mean, think about it, you're talking about 3d8+1 base damage with a 1st level spell. That's pretty gnarly.

BD

With a first level spell that must be put onto a nonmagical weapon and lasts for 1 minute per caster level plus the druid must multiclass or spend a feat to be able to use the weapon very well to begin with.

Compare it with the quarterstaff which becomes dual greatswords and is a simple weapon so no extra feat or multiclassing needed.

I am not saying that it is not a lot of damage though, I am just saying that the description says that the great club is a two handed version of a club.
 

Slaved said:
With a first level spell that must be put onto a nonmagical weapon and lasts for 1 minute per caster level plus the druid must multiclass or spend a feat to be able to use the weapon very well to begin with.

Compare it with the quarterstaff which becomes dual greatswords and is a simple weapon so no extra feat or multiclassing needed.

I am not saying that it is not a lot of damage though, I am just saying that the description says that the great club is a two handed version of a club.

It's a gray area. Something that D20 is full of. If your DM (or you) is OK with that kind of damage output for low level characters, then by all means use it. There's certainly enough evidence to make the argument that a greatclub should work with the spell.

Personally, I think it's a bit too powerful, but everyone's game plays different, and what's too powerful for my game may be just right for yours.

BD
 

I also have to agree, I think that Great Club is not ment to fit in the spell. The damage output is too great for most games I have ever played for low level characters. The fact that it is a martial weapon should tell us something. In addition, it does not fit in the the proper damage progression for being just a bigger club.

Kayn
 

kayn99 said:
The fact that it is a martial weapon should tell us something. In addition, it does not fit in the the proper damage progression for being just a bigger club.

Kayn

Going from simple to martial generally gives a one step increase to some aspect of a weapon - bigger damage dice, increase crit range, increased multiplier, ability to trip/disarm, etc.

Making it exotic gives another one step increase.
 

Why use a greatclub when you could use a huge club? It might take a couple of feats, but I don't see why it wouldn't work.
 

Remove ads

Top