Iron Sky
Procedurally Generated
Rogue Trader had just enough character action mixed with broader scope fleet battle stuff for our group. We have some people in our group who really like tactical combat systems and others who immediately lose interest if they scope leaves 1st person.
In 4e, I did ship combat by making ships elites about 10 levels higher than the party. Each ship got actions like a normal creature, but PCs could use one of their ship's minor actions to use one of their own powers (requiring some on-the-fly adjudicating for some powers). Each PC got their own ship.
You could also do this for military units the PCs are commanding.
The attached ships are the ships the PCs could choose from before a massive airship battle. The Godshields are impenetrable, opaque but permeable shields that can withstand any amount of damage. They explode like nukes when their failsafes are disabled and purposely destroyed.
There were some fighters involved too for which I just used swarms with close-burst 1 attacks.
In 4e, I did ship combat by making ships elites about 10 levels higher than the party. Each ship got actions like a normal creature, but PCs could use one of their ship's minor actions to use one of their own powers (requiring some on-the-fly adjudicating for some powers). Each PC got their own ship.
You could also do this for military units the PCs are commanding.
The attached ships are the ships the PCs could choose from before a massive airship battle. The Godshields are impenetrable, opaque but permeable shields that can withstand any amount of damage. They explode like nukes when their failsafes are disabled and purposely destroyed.
There were some fighters involved too for which I just used swarms with close-burst 1 attacks.
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