Shock Trooper

shilsen said:
Brain? You're not referring to DM Brainiac (who posts as ltclnlbrain), are you?

No... Brain. He plays Inoke in my epic campaign. I've pmed him to alert him to this thread, but as I said, I think he's out of town right now and might be kind of incommunicado.

Edit: Oops, looks like he can't receive pms. Well, I'll try to remember to mention it to him when next I see him. :idunno:
 

log in or register to remove this ad


Doug McCrae said:
Would AoO following a heedless charge still get the damage bonus for PA? +20 with a two-handed weapon in the example above.

Yes, the power attack modifiers remain in effect until you change them on your next turn. So any AoOs would benefit/suffer from the power attack modifiers.
 

Heedless charge is very powerful but yeah, gotta make sure you take out whatever you use it on. Being big and/or having big reach is always good in combat. Combat Reflexes and Cleave would be key.

My best defense (other than a good offense) was to put up a 50% miss chance ability, because my AC wasn't that high and heedless charge puts it in the basement.
 

additional suggestions

# You could also take that feat that grants you a martial adept manuver, and use it to take the Child of Shadow stance, granting you concealment until your next turn whenever you move at least 10 ft during your turn.

# If your character has taken Dodge for some reason, perhaps swapping it for Expeditious Dodge (RotW) would be a better choice, granting you a +2 dodge bonus to AC until your next turn, when moving at least 40 ft. during your turn.

/////////////////////////////////////////////

# Use a Valorous weapon (+1 ability) (UE, pg. 54) to double the damage you deal on a charge attack.

# Plus, there is an exotic 2-handed hammer associated with minotaurs in MM4 or MM5 that has a threat range of 19-20/x4 ....combine this with Abyssal Bloodiron (PlanarHB) for an additional +4 on critical hit confirmations. Make this weapon, your valorous weapon.

# If using an orc or half-orc, take the Headlong Rush feat http://www.wizards.com/default.asp?x=dnd/ex/20030301a to double your damage again on a charge attack. (For x3 damage using a valorus weapon.)
Although, to use this feat, I would suggest also taking Expeditious Dodge and Mobility, although a little Karmic Strike might be interesting, especially when combined with the Cleaving charge of a streetfighter barbarian (see next).

///////////////////////////////////////////

# If going full core barbarian, the streetfighter barbarian varient http://www.wizards.com/default.asp?x=dnd/we/20070228a is a pretty nasty, charging at quadruple speed and cleaving as he goes, not to mention improving your critical threat range even further.

# In this case, I would also consider taking Fleet of Foot (CW) to gain a second 90° turn while charging, ...as well as taking the feat that grants you a martial adept manuver, and use it to take the Step of the Wind stance, which would allow you to ignore difficult terrain that would otherwise inhibit charging.

# Plus, when fighting one enemy using this set up, you can back up 10 feet, take two 90° turns, and come back 10 feet for a charge attack.
 
Last edited:

Andion Isurand said:
Use a Valorous weapon (+1 ability) (UE, pg. 54) to double the damage you deal on a charge attack.
Unapproachable East, for when you absolutely, positively need to kill every motherf***er in the room.

Thanks for that. Don't think I can use Child of Shadow as I need Leading the Charge as my stance for +1 damage/level on the charge.
 

Remove ads

Top