For me I still vastly prefer in-person gaming, but I can agree it's a lot harder to get a game going. In the time that I've been trying to get an in-person group, I've GM'd two full campaigns and played in 3, all online. For me, it's significantly more of a hassle to prep a game in a VTT than in person, since it feels like in person play requires a lot less things I need physically prepped (like a map/walls in Foundry or token art) since there's a lower expectation of what's going to be available as play materials than online. There's also a lack of technical difficulties I'll face in person, since for in-person games I handwrite my notes in notebooks, use home made tokens, and draw on a flip map for dungeons/location encounters. It's also nice because if I do feel the artistic edge to do some more work I can give physical prop/materials, which always feels cool to do.
I can see, however, from a player perspectives that the downsides of in person play can outweigh the good, since it's not mechanically making anything easier or harder for you with in person (other than improved social interactions with being able to see each other in true real time and read faces easier), and it adds a time barrier of travel to and from the location, and a possible cost if it's at a game store or other location that charges to use their space.