smokewolf
First Post
The battle does not always go to the big guns...
The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and cold nights when the bad guys have you on your knees - these are the moments when the best gun is the one no one knows you have.
Shooter's Guide: Undercover Arms is 93 Games Studio's third weapon supplement for the Twilight: 2013 roleplaying game. It provides detailed Reflex System information for 21 families of ultra-compact handguns and other concealable firearms, as well as rules for weapon concealment and detection. Ancillary concealed carry equipment also receives attention, from holster purses to tactical underwear. This dual-statted product also provides weapon and equipment traits and new qualities and feats for Spycraft 2.0. So put on your tuxedo and holster up - your unsuspecting public awaits!
Full weapons list:
Autoloaders
Colt Mustang and Mustang Pocketlite (.380 ACP)
Detonics Combat Master (9mm P, .38 Super, .45 ACP)
FN Model 1905 (.25 ACP)
FN Model 1910 and 1922 (.32 ACP, .380 ACP)
Kel-Tec P-11 (9mm P)
Kel-Tec P32 (.32 ACP)
Kel-Tec P3AT (.380 ACP)
Walther PP and PPK (.22 LR, .25 ACP, .32 ACP, .380 ACP)
Walther PPS (9mm P, .40 S&W)
ZVI Kevin (.380 ACP, 9mm Makarov)
Revolvers
Colt Agent, Aircrewman, Cobra, and Detective Special (.32 Long Colt, .38 Special)
Ruger LCR (.38 Special)
Taurus Model 327 (.327 Federal Magnum)
Submachine Guns
KBP PP-90 (9mm Makarov)
Magpul FMG9 (9mm P)
Shotguns
Serbu Super Shorty (20 gauge, 12 gauge)
Stranger Things
American Derringer Model 1 (.22 LR, .380 ACP, .38 Special, .22 Magnum, 9mm P, .357 Magnum)
Braverman Stinger (.22 LR, .25 ACP, .380 ACP)
Mare's Leg (.45 Long Colt, .44-40, .44 Magnum)
Minneapolis Protector (.32 Extra Short)
Semmerling LM4 (.45 ACP)
Click Here to Purchase at DTRPG
The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and cold nights when the bad guys have you on your knees - these are the moments when the best gun is the one no one knows you have.
Shooter's Guide: Undercover Arms is 93 Games Studio's third weapon supplement for the Twilight: 2013 roleplaying game. It provides detailed Reflex System information for 21 families of ultra-compact handguns and other concealable firearms, as well as rules for weapon concealment and detection. Ancillary concealed carry equipment also receives attention, from holster purses to tactical underwear. This dual-statted product also provides weapon and equipment traits and new qualities and feats for Spycraft 2.0. So put on your tuxedo and holster up - your unsuspecting public awaits!
Full weapons list:
Autoloaders
Colt Mustang and Mustang Pocketlite (.380 ACP)
Detonics Combat Master (9mm P, .38 Super, .45 ACP)
FN Model 1905 (.25 ACP)
FN Model 1910 and 1922 (.32 ACP, .380 ACP)
Kel-Tec P-11 (9mm P)
Kel-Tec P32 (.32 ACP)
Kel-Tec P3AT (.380 ACP)
Walther PP and PPK (.22 LR, .25 ACP, .32 ACP, .380 ACP)
Walther PPS (9mm P, .40 S&W)
ZVI Kevin (.380 ACP, 9mm Makarov)
Revolvers
Colt Agent, Aircrewman, Cobra, and Detective Special (.32 Long Colt, .38 Special)
Ruger LCR (.38 Special)
Taurus Model 327 (.327 Federal Magnum)
Submachine Guns
KBP PP-90 (9mm Makarov)
Magpul FMG9 (9mm P)
Shotguns
Serbu Super Shorty (20 gauge, 12 gauge)
Stranger Things
American Derringer Model 1 (.22 LR, .380 ACP, .38 Special, .22 Magnum, 9mm P, .357 Magnum)
Braverman Stinger (.22 LR, .25 ACP, .380 ACP)
Mare's Leg (.45 Long Colt, .44-40, .44 Magnum)
Minneapolis Protector (.32 Extra Short)
Semmerling LM4 (.45 ACP)

Click Here to Purchase at DTRPG