What's also piqued my interest this time is the phrase in the spell description "The wall deals double damage to undead creatures."TheGogmagog said:The fact that wall of fire doesn't affect objects by description or by the stormwrack table is an interesting addition to the argument.
I'd say Transparent, No Miss Chance. Translucent, 20% Miss Chance. Opaque, 50% Miss Chance (blind fire). (Though I'll admit that "4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations." seems applicable as well.)dictionary.com said:1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
Right.IanB said:...but since when has realism been a concern with regard to D&D archery?
glass said:Wood is not vulnerable to fire. Have you ever lit a bonfire? It takes real effort to get it going! And wood can char/blacken on the surface for a long time before being singnificantly damaged.
Now if they were metal arrows...
glass.
Nail said:Right.
The fire in the Wall of Fire is clearly not "real" fire. It only gives off heat in one direction. It does more damage to ghosts than to animated candlesticks (or even Frost Giants!). It is an opaque sheet, rather than flickering flames. It has no appreciable thickness. Etc.
Given all of that, it seems reasonable to conclude that whatever Real World experience or intuition we may have with fire can be thrown out.
Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire.
starwed said:When using a "common sense" argument here, keep in mind exactly how much faster an arrow is moving than a person. According to this, arrows travel at about 56.7 m/s. (That's 127 mph.) I'm not so sure a heat source will ignite even the fletching on the arrow with such a fleeting time of contact... (It's in the same square as the wall of fire for .02 seconds.)
I actually agree here. That the Wall of Fire is opaque, can't spread, and is heated only on one side doesn't prevent you from applying "real-world" logic to it to some degree.KarinsDad said:So, what is special about Wall of Fire that it's flames are not hot? Sure, it has a built in protection that the caster typically uses on his side of the wall, but that hardly qualifies as ignoring the DMG rule about creatures and equipment catching on fire when exposed to non-instantaneous magical fire.
(Emphasis mine.)SRD said:Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash.
In both cases, you're missing the point. Even allowing for the house rule that Wall of Fire can damage objects (which makes even less sense given that it can't spread to nearby areas or re-light extinguished sections, the entire point of the spell being to protect yourself without burning down your own house, but I digress), something can take fire damage without being lit on fire. Neither the Monk who jumps through the wall nor the arrow that's shot through the wall is lit on fire, regardless of whether or not they take damage from the wall.Jondor Battlehammer said:1) Speed is not an issue. A Monk could move faster than an arrow in game if you get him the right level/items/spells. Its like hit points. Don't think about it too much.
We know the wall causes [Fire] damage to creatures that pass through it, or come within a certain distance of one side of the Wall. So it's definitely hot.KarinsDad said:So, what is special about Wall of Fire that it's flames are not hot?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.