Ok, some of you may have noticed that I have been saying I'm going to start a modern campaign. I keep mentioning it and mentioning it but haven't done too much about it. Basically life has a bit more important things going on with finding a job, having fun in my new home (NYC), and such. However, I find my mind drifting to these campaign ideas, and which suppliments I need to pull it off.
1. Menace Manual just sounds good from what I've seen with my own eyes and what I've heard so it is on the list.
2. Urban Arcana; while I don't at all want to do a campaign with orcs and drow in modern setting I know it has incantations and that sounds neat. Whether or not it is worth it just for that or there is other worthwhile stuff in there I'm not sure.
3. OGL Horror from Mongoose. A bit honkin book that at first had me excited when I read a post about how well the supernatural stuff; spells, psionics and stuff were done. However, the cost may make this one a tad prohibitive.
4. Blood and Fist; I've been saying I'm going to get this one for awhile, and I know for sure I will be.
5. Spycraft; it seems that their rules on car chases and some other things have people happily pulling from it for their modern campaign. Also, the book looks pretty nice so it is also a good chance I'll get that one.
6. spycraft suppliments; not sure which if any, but maybe some that deal with psionics. Also kinda depends on which way my campaign slants...ie more special ops/Department 7, or more towards the Medallions d20 story hour, just normal people in a bad situation.
7. Dark Matter d20 splat/writeup whatever in this coming Poly which seems to be making everyone excited. I never got into Darkmatter but it seems like it would be a great resource and shouldn't break the bank.
8. Some sort of gun book that has a few more guns, and hopefully some info on penetration etc. Note sure if I really really want this, but I'd certainly like to have the option.
9. Modern Backdrops; 'cause again, lots of great word of mouth about it and while I haven't seen it in person people seem to like it a great deal and I could see myself using it.
10. I think that's it, but I'll leave 10 open in case I think of anything else
So, along with that, I am going to work on a new poison system (a la Takyris and others suggestions), think a bit about the VP/WP controversy and which I want in my game, maybe get the critical hit tables/charts/info from Ledded, and look a bit more at their spell casting system as well. I dunno if they have a psionic system though, but in any case.
So, have I left out anything? Anything else people can think of that they use that they feel is indispensible for helping them flesh out their world/campaign?
Thanks,
Tellerve
1. Menace Manual just sounds good from what I've seen with my own eyes and what I've heard so it is on the list.
2. Urban Arcana; while I don't at all want to do a campaign with orcs and drow in modern setting I know it has incantations and that sounds neat. Whether or not it is worth it just for that or there is other worthwhile stuff in there I'm not sure.
3. OGL Horror from Mongoose. A bit honkin book that at first had me excited when I read a post about how well the supernatural stuff; spells, psionics and stuff were done. However, the cost may make this one a tad prohibitive.
4. Blood and Fist; I've been saying I'm going to get this one for awhile, and I know for sure I will be.
5. Spycraft; it seems that their rules on car chases and some other things have people happily pulling from it for their modern campaign. Also, the book looks pretty nice so it is also a good chance I'll get that one.
6. spycraft suppliments; not sure which if any, but maybe some that deal with psionics. Also kinda depends on which way my campaign slants...ie more special ops/Department 7, or more towards the Medallions d20 story hour, just normal people in a bad situation.
7. Dark Matter d20 splat/writeup whatever in this coming Poly which seems to be making everyone excited. I never got into Darkmatter but it seems like it would be a great resource and shouldn't break the bank.
8. Some sort of gun book that has a few more guns, and hopefully some info on penetration etc. Note sure if I really really want this, but I'd certainly like to have the option.
9. Modern Backdrops; 'cause again, lots of great word of mouth about it and while I haven't seen it in person people seem to like it a great deal and I could see myself using it.
10. I think that's it, but I'll leave 10 open in case I think of anything else

So, along with that, I am going to work on a new poison system (a la Takyris and others suggestions), think a bit about the VP/WP controversy and which I want in my game, maybe get the critical hit tables/charts/info from Ledded, and look a bit more at their spell casting system as well. I dunno if they have a psionic system though, but in any case.
So, have I left out anything? Anything else people can think of that they use that they feel is indispensible for helping them flesh out their world/campaign?
Thanks,
Tellerve