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And that's your choice which you already mentioned earlier ArthurQ. Once I get the compendium I might put up more of a thorough analysis...eh probably not ;D

But, in any case, you've made your point ArthurQ. They do have a lot of weapons that blow crap up though that your friend who wants to play modernd20 would be really into...lots of rockets and stuff.

Tellerve
 

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err, no it has nothing to do with my player. I just have no intrest for the dead weight thats not d20modern. Of course, i'm sure the product is great for those that want the extra info!
 

ArthurQ said:
Id be more inclined to buy a d20modern only version. Thats just me though. :-D The rest of the mechanics information is dead weight i'd rather not pay for.

Well, that's entirely your choice. However, I will say that there will not be a d20 modern only version produced. It isn't fiscally viable to produce a separate version of the book for every game system covered. Additionally, most gamers do play more than one game system, so more likely then not, buyers will find significantly more value from the books than they would if it were written for one specific system.
 

Tellerve said:
However, I find my mind drifting to these campaign ideas, and which suppliments I need to pull it off.

1. Menace Manual.
2. Urban Arcana.
3. OGL Horror from Mongoose.
4. Blood and Fist.
5. Spycraft.
6. spycraft suppliments.
7. Dark Matter d20 splat/writeup.
8. Some sort of gun book that has a few more guns.
9. Modern Backdrops.
10. I think that's it, but I'll leave 10 open in case I think of anything else :)
Good choices. I assume you already have d20 Modern since it's not on your list. Menace Manual is okay but not great. There are some interesting things in it. I happen to like Urban Arcana because it gives me ideas on using D&D stuff with a different take on it. I haven't read OGL Horror or Blood and Fist yet so I can't really comment on them. You may want to take a look at the d20 version of Call of Cthulhu. The sanity rules are perfect for incorporating into a modern campaign where you are introducing things that normal people were never meant to know about. There are some other cool goodies in that book that just beg to be used in a d20 Modern game.

Spycraft is a strong choice and I would suggest picking up the Modern Arms Guide for Spycraft and the Shadowforce Archer campaign setting (the defalt setting for Spycraft). Shadowforce is where you will find rules for psionics. You might also take a look at the Shadowforce Archer supplements, Pan-Asian Collective (martial arts rules) and The Shop.

I haven't seen Dana's book so I can only recommend both the Spycraft Modern Arms Guide and also Green Ronin's UltraModern Firearms as decent sources for firearms (no penetration values however). Second World Simulations, however, has a free pdf download that has a Penetration game mechanic built in with their firearms rules. It's available on their website.

For that last slot on your list, I would suggest considering Dark Inheritance from Mythic Dreams or Second World Sourcebook from Second World Simulations. Both present some innovative ideas that go well with d20 Modern style campaigns.

Sounds like you've got the makings of a very cool campaign. Should be quite interesting. :)
 

Thanks for the thoughts, and yes I do already have the main Modern d20 book.

Although I think the Spycaft books would be great I am wondering how much I wanna spend on extra books just to garner some thing out of them. I guess it would depend on how great I think their psionics rules are etc. Then again, if they are good books then I guess as long as I can swing it I really wouldn't mind getting them.

At any rate, I'll look into Dark Inheritance and see what that is all about. About Second wordl simulations...I would need to get their sourcebook to have the .pdf about penetration work, right? That might be too much. I may have to look into Green Ronin's ultra modern firearms though, as I've heard that is good as well, but again no penetration :(

I just really wanna have people ducking behind things that make sense, and bullets careening through glass, thin doors, etc. I guess I could just sorta wing it, but that seems a bit much.

Tellerve
 

No, you don't need their sourcebook to use the Firearms pdf rules. They are free on their website and you can extrapolate what they have there to other weapons easily enough. I recommended the sourcebook because it is one of the best written books out there, but it is not for novice DMs.
 
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hmm, not for novice dms. Well, not sure how to take that...should I brush up on my statistics/physics and calc classes before reading it? Or is there just too much information?

Anyways, I'll give the .pdf a look.

Tellerve
 

The book presents some concepts and game mechanics that require the GM to be more at the top of his game. Dig up some of the various reviews of the book and you'll get an idea. It really is a good book and one I plan to keep mining for ideas for a long time in my campaign. You'll also find a fair amount of free downloads on the SWS site that pertains to the book.
 

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