What's the goal of this house rule? Once we have the goal, we can evaluate if the house rule may achieve the thing you're looking to do.I am thinking of a new house rule for 5e around short rests. the Idea is that short rests are only 5 minutes long but you can only get the benefits of a short rest a number of times per day equal to your proficiency bonus.
Thoughts? Issues?
sometimes the party needs a short rest but it doesn’t make since story-wise to sit around for an hour. And it would put a hard cap on short rests before needing to take a long rest.What's the goal of this house rule? Once we have the goal, we can evaluate if the house rule may achieve the thing you're looking to do.
We've been using essentially this house rule for years, except we use a fixed 2/day instead of prof bonus. Works great to resolve the balance issues between short rest and long rest classes, without disrupting other parts of the game. It also reduces the importance of having a healer, since it's easier to use hit dice.I am thinking of a new house rule for 5e around short rests. the Idea is that short rests are only 5 minutes long but you can only get the benefits of a short rest a number of times per day equal to your proficiency bonus.
Thoughts? Issues?
Generally, I'd play in a game with this house rule. I do have a few thoughts:I am thinking of a new house rule for 5e around short rests. the Idea is that short rests are only 5 minutes long but you can only get the benefits of a short rest a number of times per day equal to your proficiency bonus.
Thoughts? Issues?
This is a style difference.I don't put a specific time on short rests, I just go with what feels necessary in the story. Is there enough down time to recover a bit, or is the situation so pressing that attempting to do so will lead to Consequences? If the former, then it doesn't really matter whether I say 5 minutes or 30, and if the latter then it is similarly a moot point.
The OP's concern (stated in a later post): "Sometimes the party needs a short rest but it doesn’t make since story-wise to sit around for an hour. And it would put a hard cap on short rests before needing to take a long rest."Question for the OP: Is there an actual abuse problem you're seeing that you need to limit the short rest to a limited number of times per day? Or is it more theoretical?
I think the house rule would achieve the goal you're seeking without any issues of "balance" (which I don't concern myself with all that much in an RPG anyway).sometimes the party needs a short rest but it doesn’t make since story-wise to sit around for an hour. And it would put a hard cap on short rests before needing to take a long rest.
The thought on limiting it is to counteract lowering the time required And to not throw off the balance between classes too much.Question for the OP: Is there an actual abuse problem you're seeing that you need to limit the short rest to a limited number of times per day? Or is it more theoretical?
Well, sure. The rest durations are also one of the places the DMG suggests making changes to get the kind of game you want. I've experienced the difficulty of getting in a full hour for the short rest before. I was mainly wondering about the hard limit on the number of times they can do it - which does sound like a mostly theoretical problem rather than one that's been tested out.The OP's concern (stated in a later post): "Sometimes the party needs a short rest but it doesn’t make since story-wise to sit around for an hour. And it would put a hard cap on short rests before needing to take a long rest."
The first issue is one I at least have definitely encountered. In a lot of games, it's really hard for warlocks and monks to find a chance to squidge in a short rest, and playing them is very frustrating.
The DM can address this by carefully designing adventures to provide those 1-hour rest blocks. But the DM can also address it by using OP's house rule, which is much, much easier.