rkanodia said:
			
		
	
	
		
		
			So, like I posted earlier, look on the bright side: you can thus Multishot in the middle of a raging melee without any difficulties.  After all, the SRD tells us that "attack (ranged)" draws AoO, but we've clearly established that Manyshot is not an attack action.
		
		
	 
Er... you're right. Manyshot is, I guess, a miscelaneous standard action not on this table:
Standard Action Attack of
Opportunity1 
Attack (melee) No 
Attack (ranged) Yes 
Attack (unarmed) Yes 
Activate a magic item other than a potion or oil No 
Aid another Maybe2 
Bull rush No 
Cast a spell (1 standard action casting time) Yes 
Concentrate to maintain an active spell No 
Dismiss a spell No 
Draw a hidden weapon (see Sleight of Hand skill) No 
Drink a potion or apply an oil Yes 
Escape a grapple No 
Feint No 
Light a torch with a tindertwig Yes 
Lower spell resistance No 
Make a dying friend stable (see Heal skill) Yes 
Overrun No 
Read a scroll Yes 
Ready (triggers a standard action) No 
Sunder a weapon (attack) Yes 
Sunder an object (attack) Maybe3 
Total defense No 
Turn or rebuke undead No 
Use extraordinary ability No 
Use skill that takes 1 action Usually 
Use spell-like ability Yes 
Use supernatural ability No 
If you don't treat manyshot like a ranged attack action, then you don't treat manyshot as a ranged attack action. 
But then you might run into other problems.
How does your Dex modifier work with Manyshot? Dex modifiers are used for "Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons." Fortunately, the text for Manyshot says "Both arrows use the same attack roll". So you get to add your Dex, even though the attack roll you just made isn't from an attack action.
But still... I agree that this baloney is sliced a little too thin. 
-z