Aldarc
Legend
I'm not sure if thinking about this in terms of lines is useful. At the end of the day, it's not about imaginary lines, but, rather, it is about the decisions that game designers make about what they think and feel about the game (and game world) should be represented in and by the mechanics.Well that's the rub, isn't it? One person's barbarian is another's "reskinned fighter". What deserves dedicated mechanics and what is accomplished via reskinning isn't quite agreed upon. I mean, if a human/elf needs specific mechanics, why not (for example) a Drow/High Elf having a unique mechanical representation as well? The line isn't exactly clear.