Should a "specialist" wizard be demoted?

Sejs said:
Somehow I don't think so, Free.

Wow Bugaboo. You say people -pay- you to DM? I'm supprised people even let you run a game for them. If a DM of mine said "No, you don't fit with what I think an specalist wizard should be like, I'm stripping your designation." I'd tell 'em, in no uncertain terms, where to go. If they tried popping some "Red Dragon Justice" because of it, they'd be tossed out on their ear and not invited back.

Sej, the Bugaboo's DM-Friends Network was a concept ahead of its time. For all the trouble it caused, I'd prefer to just leave it behind and not bring it up again.

As for the gist of this thread .... Well, I apologize. Whatever personal issues I have with the payrolls of certain employees at my work should never have been brought up on this board. I didn't realize my initial Diviner-specialist complaint was linked so strongly to a subconscious problem. It was inappropriate to drag you people into it.

I'm still gonna have a dragon chow down on Mr. Smartypants "Specialist" Mage, of course, but I shouldn't have let my focus drift like it did.
 

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Honestly, I think the best suggestion I've heard here for this thread is two-fold, but it depends on whether you like the player or not.


1) Have the player retire the character and make a new one. If you feel the need, invoke some form of penalty, but discuss your feelings with the player before you do anything rash.

2) Ban Specialist Diviners from standard adventuring parties. From what I can gather, their limitations make it really hard to meet what you feel are the requirements for specialization (more divinations than anything else).


If you don't like the player that much... then make an example of him. I don't know how your other players feel about the person in question, but this could set an unwanted precedent, not just in the area of specialists, but in all character creation concepts -- players might be worried that you will nuke their character if their concept of the character doesn't fit your concept of the character.
 

Sej, the Bugaboo's DM-Friends Network was a concept ahead of its time. For all the trouble it caused, I'd prefer to just leave it behind and not bring it up again.

Fair enough. I can respect that, and will not bring it up again.

However..

I'm still gonna have a dragon chow down on Mr. Smartypants "Specialist" Mage, of course, but I shouldn't have let my focus drift like it did.

See previous statement- Re: tossed on ear, not invited back.
 

Bugaboo, I don't think you meant this as a troll, but you don't seem to care what anybody says either. The fact that you brought in a work issue means it must be preying on your mind very strongly and you seem to have associated this player with the problem at work (unless the player *is* the problem at work).

If your goal is to get him to roleplay his character better I think you're going about it all wrong. Killing his character or just annoucing that you're stripping away powers is going to make him mad, not thoughtful. If you want a fight with the guy or to drive him out of your group this would have a chance of doing it. If you want him to roleplay his character better, it doesn't. Talk to him about the problem and tell him to change/replace the character to one he'll play properly, like an evoker.
 

Well, so much for a character that has a knack for divination, is horid at necromancy and love to play with fire. I thought it was a cool concept. So much for interesting characters and roleplaying...

Aaron.
 


Bugaboo said:
Nuh-uh -- there's only one way out of this inequity: I'm gonna wipe out the Diviner and make an example of him to all future "specialists."

Right. Just like the last time you tried to deal with an inequity - sure, they were scrubbing the walls for weeks, but don't you remember the stacks of paperwork....in quadruplicate? The Workman's Weregild forms are just murder, often literally.
 

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