reiella
Explorer
Ironically, the only way a Diviner will cast more spells per day than a regular wizard (Assuming same int) could is if they put only divination in their spellslots.
The point of a spellslot being a spellslot is appropiate, but, for most of those, is it a spell that people would normally even memorize?
The problem being more so, in D&D, and depending on campaign, there isn't a pressing need for a PC to be a dedicated Diviner.
The "Adventuring Diviner" isn't a normal archetype either.
To pay proper homage to the Diviner class, would for the most part, involve the PC casting the swarm of 10minute, 8 hour, etc casting times.
Although, for terms of the adventuring party, you may want to ban the Diviner specialist from PC play for the reasons you've stated. An adventuring Diviner can't pay proper homage to the divination school and still be effective to the party. By a similiar token, you may wish to disallow Divination from being a restricted school becuase it isn't all too useful for the adventuring wizard except for Occasional Casts.
The point of a spellslot being a spellslot is appropiate, but, for most of those, is it a spell that people would normally even memorize?
The problem being more so, in D&D, and depending on campaign, there isn't a pressing need for a PC to be a dedicated Diviner.
The "Adventuring Diviner" isn't a normal archetype either.
To pay proper homage to the Diviner class, would for the most part, involve the PC casting the swarm of 10minute, 8 hour, etc casting times.
Although, for terms of the adventuring party, you may want to ban the Diviner specialist from PC play for the reasons you've stated. An adventuring Diviner can't pay proper homage to the divination school and still be effective to the party. By a similiar token, you may wish to disallow Divination from being a restricted school becuase it isn't all too useful for the adventuring wizard except for Occasional Casts.