smootrk
First Post
You may want to come up with a few spells or variant spells that effectively heal. One with a few drawbacks.
Maybe like a Transfer Vitality spell: Transfers 1d8+1/level (like Cure Light) to the recipient from the caster's hp pool... then the caster slowly 'heals' the loss at a rate of like 1 point per round (or longer).
Variations like this would (for any level cure spell) be viable alternatives, and have drawbacks to keep standard clerical healing more preferable. Keeps the clerical types from shouting 'no fair, thats our schtick.' It even seems more sorcerer-like IMO.
Maybe like a Transfer Vitality spell: Transfers 1d8+1/level (like Cure Light) to the recipient from the caster's hp pool... then the caster slowly 'heals' the loss at a rate of like 1 point per round (or longer).
Variations like this would (for any level cure spell) be viable alternatives, and have drawbacks to keep standard clerical healing more preferable. Keeps the clerical types from shouting 'no fair, thats our schtick.' It even seems more sorcerer-like IMO.