I was considering creating a new thread, but I play it safe and ask it here:
During our last session two PCs disagreed with each other.
Player A is a well-spoken and charismatic individual. He wanted to have dialog to resolve the issue.
Player B is a quiet guy who enjoys a good evening of dice-rolling. He said "let's roll opposing diplomacy-rolls. If you win, obviously you have made your point and my character will back down".
Player A looked like Player B had just pooped on him and he insulted Player B by saying that he simply doesn't know roleplaying. Player B took this in stride (which is a quality that highly admire him!).
..
And, yup, that means if you want your fighter to be the "face" he's not going to deal as much damage as the fighter player who dumpstats his Cha. That's the price you pay. You want this advantage, you PAY for that advantage. There should never be any free lunches.
Sorry, no, you don't get to be the unstoppable juggernaut AND the face guy in the point buy game. Pick one and play it.
Sure... however, there's more to being a successful negotiator than merely being charming. For example: Henry Kissinger.If you want to play a "face" character, then have the stats to back that up.
Or declare you're INT 9 fighter is savvy in the ways of small-unit tactics but otherwise not very learned nor intellectual. The mental stats in D&D very broad and nebulously defined, and there's ample evidence they're not meant to reflect uniform ability ie a CHA 10 can be physically beautiful and an INT 10 PC can be quite smart about some things.You want to be the real tactical fighter guy, put that 13 or 14 in Int and away you go.
Again, in many situations, persuading people and engaging in successful negotiations is more than merely "talking pretty". "Talking pretty" is certainly an advantage, but it's not the sole determinant -- in fact, in certain circumstances, it's not an important one.The way not to do it is to dump stat Cha, never spend any character resources on diplomacy or any other social skill and then expect the DM to give you a free pass just because you talk pretty.
Nonsense.
You want to play a 3e point buy decent tank who interacts suavely by the mechanics?
Play a fighter and you are hard pressed to do it. Charisma is not useful to your class abilities and diplomacy is cross class. Even with short changing your useful abilities you will still have a fairly poor diplomacy. Spending more combat resources to gain skill focus will help at low levels but you will still fall behind classes with it as a class skill as you level. Sacrificed combat stuff to get subpar face stuff.
So the tank with decent diplomacy does not work? You have to sacrifice to get slightly subpar tanking with mediocre diplomacy?
Not so if you play a paladin. Tank combat class. Points dumped/pooured into charisma powers class combat abilities of both offense and defense. Diplomacy is a class skill. High charisma, max diplomacy with a normal combat build. If you want to spend your feats on skill focus you can do so as well and trounce the fighter concept diplomat's diplomacy at every level.
So you want to be suave mechanically? Intelligent? Look at the classes and how much they mechanically support that roleplay archetype style. Some will, some won't. Want to go against the grain and be competent at it while playing classes that don't support it mechanically? You can, but it will cost you and you will still be poorer at it than others can easily in your party while they do so without cost.
Mallus said:Face it, there are no guidelines establishing what sort of tactics an INT 9, or 14, or even 18 PC is capable of. None. Any criteria you use is going to be arbitrary. So you can wade into these waters, pulling more determinations of what ideas and speeches PCs with varying mental stats are capable of out of your posterior, or you can, wisely, like Bartleby, choose not to.
Spot on, [MENTION=3887]Mallus[/MENTION].The mental stats in D&D very broad and nebulously defined, and there's ample evidence they're not meant to reflect uniform ability ie a CHA 10 can be physically beautiful and an INT 10 PC can be quite smart about some things.
The mental stats in D&D very broad and nebulously defined, and there's ample evidence they're not meant to reflect uniform ability ie a CHA 10 can be physically beautiful and an INT 10 PC can be quite smart about some things.
Face it, there are no guidelines establishing what sort of tactics an INT 9, or 14, or even 18 PC is capable of. None. Any criteria you use is going to be arbitrary. So you can wade into these waters, pulling more determinations of what ideas and speeches PCs with varying mental stats are capable of out of your posterior, or you can, wisely, like Bartleby, choose not to.
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