Hussar
Legend
Voadam said:There is no one right way to roleplay a 9 charisma character versus a 16.
The stat RAW is not that relevant to how you should play your character.
True, there is no one right way. But, there are more than a few wrong ways. And allowing the 9 Cha character's player to simply over look his character sheet because his player manages to be more convincing, is the same as letting the 9 Str character break down the door even though, mechanically, he cannot (it's wizard locked and the DC is greater than what he could achieve, even with tools).
Mallus said:Let's change the example a bit (I like doing this ). Player A is running a 7th level wizard with an 18 INT. Player B is running a 4th level wizard, A's less experienced former apprentice, with an INT of 15. Both have memorized comparable, effective spells.
I think we can agree, effectiveness-wise, Player A should be > Player B.
But during an encounter, Player B saves the the day by using their spells more effectively. Even though, on paper, Player A has the stronger PC.
Does Player A have the right to complain that they were overshadowed by Player B? Did Player B play poorly by playing smarter than Player A?
Mechanical (character) ability can only matter so much, if this is going to be a game where player contributions matter. Now we can debate exactly how much influence player ideas/words should have, and in what situations, but to deny their place, or label it bad role-playing, is, well... silly.
Now, of course player contribution matters. And, you're also outlining one of the weaknesses of D&D, namely combat resolution vs social or skill resolution. Combat resolution will have many, many choice points allowing that a decently intelligent character might outperform a more intelligent character. Skill resolution, OTOH, is binary. It's pass fail. There really is only one choice point.
And, that's also not an entirely fair comparison. You're comparing a very intelligent character to a genius. No one is saying that the very intelligent character should fail. What is being said is that the genius character should do things that the very intelligent character can't.
The untrained Cha 10 character can talk until he's blue in the face, but, he's going to have a MUCH more difficult time influencing people's reactions than the Cha 18 fully trained diplomatic character. The player's words shouldn't play into this. It's simply not fair.
A better example, Mallus, would be a 10 Int Wizard and an 18 Int Wizard. Now, should the 10 Int wizard be regularly more effective than the 18 Int Wizard?