Should clerics use raise dead scrolls from another faith?


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DaveMage said:
If you start assigning faith to scrolls you could continue the thought with assigning a specific mage to wizard scrolls as well. (Only usable by the mage that created it.)

IMO, though, this would bog the game down and add a level of complexity that would be less fun for the players. Suddely the "treasure" is not a treasure at all. *Yawn*

Since I want to give a different flavour to divine versus arcane magic I don't really see why you'd have to / want to do this - in fact you could argue its the fundamental difference - arcane magic is mindless, divine has a personality.
 


jimpaladin said:
I don't believe you need to do this with every scroll but you could make it work for the scrolls of dead NPC's in the tower of the evil lich lord of the worshipper of the foul nether regions.

Thats one of the few situations in which it would start to have a real negative affect, I have a couple of loosely defined pantheons so it wouldn't be too difficult to assign a pantheon to each scroll found, with the likelihood that the scroll is usable quite high and only worry about the specific god if it ever became an issue or had major in game impact.

If it happens to be a demon pantheon scroll then its effectively unusable by most PC's so.....I've just realised that i've finally come up with a way of powering up my NPC's without the PC's just stealing everything for themselves - has that made designing encounters a lot easier or what!
 


frankthedm said:
Miracle scrolls pose similar, though much larger issues.

I apply this quote to all instances of clerics making items of thier spells others can use.


Imbue with spell ability
you remain responsible to your deity or your principles for the use to which the spell is put.

That sells it for me - beware clerics in my campaign - your god(s) just noticed your activities and would like a few words.......
 

I think it depends on how you view the scroll.

In vanilla RAW "make it more fun and uber" D&D, one is as good as another.

On a less gameist more simulationist view, I think it should be dealt with on a per deity basis.

On still another view - with "realistic" at the fore, it's situational at best, impossible at worst to raise the dead.
 


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