DungeonMaester
First Post
howandwhy99 said:All actions require mechanical justification now. It's tempting to be descriptive when it comes to cool fight actions, but all too regularly those same actions are covered by a prerequisite feat , skill, or stunt.
That is the Sad truth about 3.5. Which is why I try to remove the cloud of thinking when I run campaigns for a more flexible idea of "Any one can sneak attack, but Rogues to it best.
This is to say, any one who can sneak up on a enemy undiscovered and make a sneak attack at +1d6. But this includes Rogues. So a monk who sneak up on a enemy can do 1d6+1d6 sneak attack while a 1st level rogue doing the same thing with a short sword does 1d6+2d6 sneak attack. What it boils down to is that most any class can use a martial ability with ease, but the class it was made for can do it the best.
Sneak attack is just the tip of the ice berg. Unarmed strike and stunning fist, sunder, trip, and disarm are only where it begins, all changed to make encounters fun and tactical.
---Rusty