Micah Sweet
Level Up & OSR Enthusiast
I prefer a game with a harder baseline. Starting with an easy game and making it more difficult tends to have players feeling persecuted, as you are going out of your way to increase difficulty, especially if turning those dials involves removing options or abilities the PCs might otherwise possess. Infinite cantrips are an example.I think the default game should be easy with dials to make it harder. 5e is easy, but it is pretty simple to turn a few dials to make it a bit harder all the way to brutal. I know, we've messed with them and had to dial it back when it got to messy!