Really, give +con every even (or odd) level.So we go for +CON to +1/2 CON on average, and now have to track all HP rolls to potentially adjust if CON increases. For simplicity if we want 1/2 CON mod, just do 1/2 CON mod.
Really, give +con every even (or odd) level.So we go for +CON to +1/2 CON on average, and now have to track all HP rolls to potentially adjust if CON increases. For simplicity if we want 1/2 CON mod, just do 1/2 CON mod.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.