Eloi
First Post
I like options.
If I have a few new options for how to determine my character's hit points when we level up, I'll definitely be interested in seeing how useful they are. If I can, say, burn an AP "ahead of time" to turn a below-average HP roll into a maximum HP roll, that would make me extremely happy.
Perhaps there will be a new feat that would allow a character to "roll two dX for hit points, take the better result", or maybe even 3dX. Heck, there might even be a party-focused feat that lets party members who have trained together swap the "extra" results of their die rolls. (The Barbarian who rolls an 11 and a 6 doesn't really "need" that 6, but the Rogue would sure appreciate it..)
I like to roll dice, but I also like to have rules which grant a second chance at a solid foundation of hit points. That seems more fun to me than suffering from a poor die roll, for the life of the character.
If I have a few new options for how to determine my character's hit points when we level up, I'll definitely be interested in seeing how useful they are. If I can, say, burn an AP "ahead of time" to turn a below-average HP roll into a maximum HP roll, that would make me extremely happy.
Perhaps there will be a new feat that would allow a character to "roll two dX for hit points, take the better result", or maybe even 3dX. Heck, there might even be a party-focused feat that lets party members who have trained together swap the "extra" results of their die rolls. (The Barbarian who rolls an 11 and a 6 doesn't really "need" that 6, but the Rogue would sure appreciate it..)
I like to roll dice, but I also like to have rules which grant a second chance at a solid foundation of hit points. That seems more fun to me than suffering from a poor die roll, for the life of the character.