El Ravager
First Post
I'd like the good EN Worlders here to help me out. One of the PCs in the game I run is in a sticky situation.
the party is made up of:
Delzar - Elf rogue, the PC in question
Zachery Eperciron - Human Paladin
'Pshycho' Dan - Human Fighter/Barbarian/Cleric/Frenzied Berzerker (he is kinda confused
)
Lewin - Human Wizard/Cleric/Mystic Theurge
Arameth - Halfling monk
Jonathan - Human rogue, wasn't present for the game.
Jenya Urikys - Human Cleric (NPC)
I am running a game that is based in the Cauldron from the Adventure path series in Dungeon. In my game events have diverged from the adventure path and recently the mayor of that town died. It seemed fairly straight forward to me that a particular NPC would take over but the Delzar player got it in his head that he would oppose the NPC politically and run for Mayor as well.
Now the Cauldron in my game does not have a popular election, instead a body of aristocrats have the vote. One of these somewhat shady aristocrats has some pull and told Delzar that if he was able to solve a problem of his then he would be convinced to vote for the PC and he was certain he could get many others to do the same. The situation was this. The aristocrat was in a feudal type relation with a minor noble who was working a piece of land. The agreement was that after 5 years ownership would pass to the minor noble. The aristocrat told Delzar that the minor noble was taking advantage of the fact that aristocrat could not arrange to have a force come and kick him off because the region is under threat of Hobgoblin invasion and all soldiers are busy with defense of the land.
The party was already planning on traveling west and the piece of land Delzar was to visit was on the way. When they got there, the greeting they got was somewhat hostile after Delzar announced who sent him. Delzar talked to him and the minor noble told him he was not going anywhere. The Paladin told him that this was all Delzar's business and asked if the party could stay in their shelter the night before they move on to their destination. The minor noble granted this and treated them with respect but also suspicion. They were heavily monitored by guards.
The Monk snuck out of the rooms they were to stay in to sleep in the stable by the horses because he didn't feel good about leaving them and their stuff unguarded. later in the night Delzar slipped out of the tower they were staying in and used some stealth and potions of invisibility to sneak into the minor noble's sleeping quarters. He left some potent contact poison on the door handle and on the noble's sword belt buckle. Then he went and found the halfling and he put the empty poison vials into one of the halfling's pouches. He hoped that they would be able to leave before the noble woke up and touched the poison but he could not convince the clerics to leave before dawn when they pray. So the noble was found dead as well as the captain of the guards.
The guards came up to the party and demanded to know what happened and who had assassinated their leaders. In the chaos, Delzar tried to use his sleight of hands skill to put his last vile of poison in Jonathan's pocket. Jonathan caught him trying to do something and started yelling at Delzar to stop trying to frame him. The party went down to the court yard. The allowed the Zach to examine the scene and the clerics used some Zone of truth spells to help them. They fairly easily managed to determine that Delzar was guilty.
So Delzar was incarcerated and the party moved on.
Alot of backstory, I know, but if you are still with me, here is my question. What should I do with Delzar? Should I have him executed? The player will probably want to try to escape but even if he does, the party, particularly the Zach, Lewin and Jenya, would not accept him because they know he is guilty and would know he had somehow evaded justice. So it seems either way the player isn't going to be able to continue playing Delzar since Delzar is basicly screwed.
The only thing I can think of that might get Delzar back into the party is if some catastrophe happens to the keep he is held in and he is freed in the chaos. It would probably work best if some new major enemy is introduced and then Delzar's knowledge would give the party a reason to keep him around. I am just not sure if I should. He chose to take the evil path, perhaps I should make the consequences stick.
So, what do ya'll think, should I let him off the hook? Give him a second chance?
the party is made up of:
Delzar - Elf rogue, the PC in question
Zachery Eperciron - Human Paladin
'Pshycho' Dan - Human Fighter/Barbarian/Cleric/Frenzied Berzerker (he is kinda confused

Lewin - Human Wizard/Cleric/Mystic Theurge
Arameth - Halfling monk
Jonathan - Human rogue, wasn't present for the game.
Jenya Urikys - Human Cleric (NPC)
I am running a game that is based in the Cauldron from the Adventure path series in Dungeon. In my game events have diverged from the adventure path and recently the mayor of that town died. It seemed fairly straight forward to me that a particular NPC would take over but the Delzar player got it in his head that he would oppose the NPC politically and run for Mayor as well.
Now the Cauldron in my game does not have a popular election, instead a body of aristocrats have the vote. One of these somewhat shady aristocrats has some pull and told Delzar that if he was able to solve a problem of his then he would be convinced to vote for the PC and he was certain he could get many others to do the same. The situation was this. The aristocrat was in a feudal type relation with a minor noble who was working a piece of land. The agreement was that after 5 years ownership would pass to the minor noble. The aristocrat told Delzar that the minor noble was taking advantage of the fact that aristocrat could not arrange to have a force come and kick him off because the region is under threat of Hobgoblin invasion and all soldiers are busy with defense of the land.
The party was already planning on traveling west and the piece of land Delzar was to visit was on the way. When they got there, the greeting they got was somewhat hostile after Delzar announced who sent him. Delzar talked to him and the minor noble told him he was not going anywhere. The Paladin told him that this was all Delzar's business and asked if the party could stay in their shelter the night before they move on to their destination. The minor noble granted this and treated them with respect but also suspicion. They were heavily monitored by guards.
The Monk snuck out of the rooms they were to stay in to sleep in the stable by the horses because he didn't feel good about leaving them and their stuff unguarded. later in the night Delzar slipped out of the tower they were staying in and used some stealth and potions of invisibility to sneak into the minor noble's sleeping quarters. He left some potent contact poison on the door handle and on the noble's sword belt buckle. Then he went and found the halfling and he put the empty poison vials into one of the halfling's pouches. He hoped that they would be able to leave before the noble woke up and touched the poison but he could not convince the clerics to leave before dawn when they pray. So the noble was found dead as well as the captain of the guards.
The guards came up to the party and demanded to know what happened and who had assassinated their leaders. In the chaos, Delzar tried to use his sleight of hands skill to put his last vile of poison in Jonathan's pocket. Jonathan caught him trying to do something and started yelling at Delzar to stop trying to frame him. The party went down to the court yard. The allowed the Zach to examine the scene and the clerics used some Zone of truth spells to help them. They fairly easily managed to determine that Delzar was guilty.
So Delzar was incarcerated and the party moved on.
Alot of backstory, I know, but if you are still with me, here is my question. What should I do with Delzar? Should I have him executed? The player will probably want to try to escape but even if he does, the party, particularly the Zach, Lewin and Jenya, would not accept him because they know he is guilty and would know he had somehow evaded justice. So it seems either way the player isn't going to be able to continue playing Delzar since Delzar is basicly screwed.
The only thing I can think of that might get Delzar back into the party is if some catastrophe happens to the keep he is held in and he is freed in the chaos. It would probably work best if some new major enemy is introduced and then Delzar's knowledge would give the party a reason to keep him around. I am just not sure if I should. He chose to take the evil path, perhaps I should make the consequences stick.
So, what do ya'll think, should I let him off the hook? Give him a second chance?