Should I let my player off the hook? (long)

El Ravager

First Post
I'd like the good EN Worlders here to help me out. One of the PCs in the game I run is in a sticky situation.

the party is made up of:
Delzar - Elf rogue, the PC in question
Zachery Eperciron - Human Paladin
'Pshycho' Dan - Human Fighter/Barbarian/Cleric/Frenzied Berzerker (he is kinda confused ;) )
Lewin - Human Wizard/Cleric/Mystic Theurge
Arameth - Halfling monk
Jonathan - Human rogue, wasn't present for the game.
Jenya Urikys - Human Cleric (NPC)

I am running a game that is based in the Cauldron from the Adventure path series in Dungeon. In my game events have diverged from the adventure path and recently the mayor of that town died. It seemed fairly straight forward to me that a particular NPC would take over but the Delzar player got it in his head that he would oppose the NPC politically and run for Mayor as well.

Now the Cauldron in my game does not have a popular election, instead a body of aristocrats have the vote. One of these somewhat shady aristocrats has some pull and told Delzar that if he was able to solve a problem of his then he would be convinced to vote for the PC and he was certain he could get many others to do the same. The situation was this. The aristocrat was in a feudal type relation with a minor noble who was working a piece of land. The agreement was that after 5 years ownership would pass to the minor noble. The aristocrat told Delzar that the minor noble was taking advantage of the fact that aristocrat could not arrange to have a force come and kick him off because the region is under threat of Hobgoblin invasion and all soldiers are busy with defense of the land.

The party was already planning on traveling west and the piece of land Delzar was to visit was on the way. When they got there, the greeting they got was somewhat hostile after Delzar announced who sent him. Delzar talked to him and the minor noble told him he was not going anywhere. The Paladin told him that this was all Delzar's business and asked if the party could stay in their shelter the night before they move on to their destination. The minor noble granted this and treated them with respect but also suspicion. They were heavily monitored by guards.

The Monk snuck out of the rooms they were to stay in to sleep in the stable by the horses because he didn't feel good about leaving them and their stuff unguarded. later in the night Delzar slipped out of the tower they were staying in and used some stealth and potions of invisibility to sneak into the minor noble's sleeping quarters. He left some potent contact poison on the door handle and on the noble's sword belt buckle. Then he went and found the halfling and he put the empty poison vials into one of the halfling's pouches. He hoped that they would be able to leave before the noble woke up and touched the poison but he could not convince the clerics to leave before dawn when they pray. So the noble was found dead as well as the captain of the guards.

The guards came up to the party and demanded to know what happened and who had assassinated their leaders. In the chaos, Delzar tried to use his sleight of hands skill to put his last vile of poison in Jonathan's pocket. Jonathan caught him trying to do something and started yelling at Delzar to stop trying to frame him. The party went down to the court yard. The allowed the Zach to examine the scene and the clerics used some Zone of truth spells to help them. They fairly easily managed to determine that Delzar was guilty.

So Delzar was incarcerated and the party moved on.

Alot of backstory, I know, but if you are still with me, here is my question. What should I do with Delzar? Should I have him executed? The player will probably want to try to escape but even if he does, the party, particularly the Zach, Lewin and Jenya, would not accept him because they know he is guilty and would know he had somehow evaded justice. So it seems either way the player isn't going to be able to continue playing Delzar since Delzar is basicly screwed.

The only thing I can think of that might get Delzar back into the party is if some catastrophe happens to the keep he is held in and he is freed in the chaos. It would probably work best if some new major enemy is introduced and then Delzar's knowledge would give the party a reason to keep him around. I am just not sure if I should. He chose to take the evil path, perhaps I should make the consequences stick.

So, what do ya'll think, should I let him off the hook? Give him a second chance?
 

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What would befall Delzar if he wasn't a PC? I think Delzar, the character, is ready for retirement (assuming he isn't executed) - the player can always make a new character.

He may have been able to explain his way out of if if he hadn't tried to frame two party members; they will likely not trust that character again.

Hell, were it my game Delzar may well have been executed the following morning (Assuming the Aristocrat didn't show up and commend him for his service ;))
 

So let me get this straight. The PC:

1) Agreed to help some aristocrat evict a minor noble because he would get the former's support.
2) Assassinated the noble.
3) Tried to frame two members of his own party for the murder.

Two words - fry him.

Besides the fact that he asked for it, you should kill him not for being evil but for being moronic evil. What is it with idiot PCs who think the definition of being evil is to try to harm the people who their lives depend on (the other PCs)?

Actually on second thought, let him escape so that the other PCs get to kill him.
 
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El Ravager said:
So, what do ya'll think, should I let him off the hook? Give him a second chance?

I think you should familiarize the PC in question with the following rule:

SRD said:
Coup de Grace: (...) You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die.

:D
 

The character deserves to hang - it's the only logical consequence.
Even if he were to somehow escape he should be an NPC - the group would have no logical reason to do anything but be hostile to him.

It seems from your synopsis that the group had a pretty good idea what the character was up to (from the paladin's comment), why did they - especially the paladin let him go through with it?

Just out of curiosity, were all players having fun or were the other players peeved that one person was playing havoc with the party?
 



A Similar Situation

I know of a somewhat similar in-game situation, and the way the GM handled was pretty cool.

The character who turned evil, coincidently also a rogue, sold himself out to the main evil of the campaign and became a recurring evil NPC. Naturally, being an evil rat bastard, he leveled alot faster than we did, and was a continual thorn in the side until we finally killed him a few sessions ago.

Having a former party member as an evil brings out alot of instances for character development among the PCs.
 

The character (and player) should definitely face the consequences of screwing the party, but I don't see how you can just "turn him into an NPC". What will you do, tear the character sheet out of the player's hands? If the character survives this episode, the other party members should decide whether or not to give him the boot (or the knife). If he survives but the party doesn't take him back, then you've got your evil NPC with a grudge.

So give him a chance to escape, or give the party a chance to rescue him (fat chance), or at worst let the party whistle while he's executed.
 
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I wouldn't let this stand. I would tell the player that his character was executed as a result of being caught in an assination of a noble. Make him role up a new character and start over. I'm not a big fan of DM fiat, but this sounds like just the time to use it.
 

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