plisnithus8
Adventurer
If by "in other words" you mean taking my words to mean not what I said, then yes.So in other words, if DMs and players are looking to have "peak dramatic moments" in their games, nobody actually needs to do what you're advocating.
I said it is additive.
As I mentioned when such a roll would take place, it would be to give the players an idea of how powerful the skill is and add the randomness that dice rolling brings to game. It gives a DM who may not have a certain skill set to quantify an experience in order to convey meaning.I certainly would not "roll an Intimidation check for the monster" because there is no uncertainty as to the outcome since the player always decides how the character reacts which means the prerequisite for the ability check was not met in the first place.
Sure DM's could use things to manipulate players. Yes, many tools of the game could do that.What the DM is doing in your example above, when you boil it down, is putting social pressure on the player to respond in a way that is in line with the description. The DM may not even realize this is what is occurring. You may say the player can do as he or she likes, but if the player doesn't react within a range of options that the DM's description suggests is appropriate, then it just looks weird and out of place in front of everyone at the table. Players who don't want to seem like they are doing something weird or out of place in front of other people will therefore modify their reaction to be in line with what the DM said their characters are feeling. It's a bit of DM manipulation.
But this is a social game. It's about reacting to each other and playing a role and responding to stimuli.
Everyone at the table has social pressures. Each PC and NPC have these. Already.
Stating that someone has a moment of fight or flight response to something doesn't suggest appropriate responses. Everyone would have different responses and different expectations for others.
I have no idea where you are going with the "Players who don't want to seem like they are doing something weird or out of place in front of other people will therefore modify their reaction" -- they either do something weird or not; they are in front of other people, everyone knows their PC is standing in front of a demon lord.
First of all, feeling queasy because of the smell of a corpse is not the same as flinching at a dangerous beast. Strong smells, strong alcohol, and many other things in the game can effect how a creature feels. Some have built-in mechanics (like a stench cow) and others don't. Some I wouldn't use mechanics at all but would describe how they feel.Further, if I'm playing my fighter who has a personality trait of "I can stare down a hell hound without flinching" (from the Soldier background) and you tell me my character feels queasy about a rotten corpse (to build on your example upthread), you have done me a disservice in my view.
Also, that trait, in my opinion is metaphorical, not mechanical. If the hell hound had a mechanic to make creatures flinch, I wouldn't expect a DM to say that the fighter is immune to it because he selected a certain trait.
Second, someone who is brave isn't someone that doesn't feel fear; they just usually don't react to it in the way most people do. They feel something, but act in opposition to that feeling. They feel their stomach begin to become queasy but are able to almost immediately steady themselves so that they don't react by flinching.
The approach I was talking about in what you quoted related to "yes and," not about the DM's describing feelings.I would suggest they need to take a harder look at DMs telling players what their characters think and feel and how they act. Especially since, as has been shown, it's totally unnecessary and can lead to problems at the table."The books may not advocate for it directly (but certainly don't prohibit it), but it seems the pendulum is swinging back in that direction, especially with the popularity of streamed games (many from officially or semi-officially sanctioned by WotC) that use this technique and new players wanting to play in that style."
There are innumerable unnecessary pieces to the game that can cause problems. I doubt this forum would exist if that were the case. Let’s get rid of XP: it causes too much killing and is unnecessary with benchmark leveling. Let’s get rid of Race because it can be interpreted in ways that make people uncomfortable; it’s unnecessary when we could just use Species.
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