What are thoughts on the feat "Lucky," and the related racial ability "Halfling Luck"?
I have never liked either, and would be perfectly happy to see them gone. I think they negatively effect the game's story, because they are typically used (Halfling luck always used, by design) to circumvent critical failures, critical hits, etc., and take a lot of impact out of the game.
Dislike the Lucky feat - while its effect is fine, giving the player more control over pivotal saves etc, the whole thing is just so nondescript and devoid of character.
Mechanically it really isn't that different from characters having advantage though since in both scenarios you get two rolls instead of one. Or think about a fighter who levels up and gains a second attack per round. Does that suddenly remove all drama from die rolls now that he permanently gets to roll two attacks per round instead of one? Not at all. Sure it increases the odds of a hit connecting or a save succeeding but there's still going to be elation at a natural 20 when it's a situation that really counts. And it will make failures that much more humiliating if you roll single digits on both dice (which is all too easy to do, lol.)Yeah, I feel like it takes away the drama of the dice rolls. It's like, the table gasps at a particular dice roll, but then Lucky comes along like Dennis Nedry in Jurassic Park:
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Mechanically it really isn't that different from characters having advantage though since in both scenarios you get two rolls instead of one. Or think about a fighter who levels up and gains a second attack per round. Does that suddenly remove all drama from die rolls now that he permanently gets to roll two attacks per round instead of one? Not at all. Sure it increases the odds of a hit connecting or a save succeeding but there's still going to be elation at a natural 20 when it's a situation that really counts. And it will make failures that much more humiliating if you roll single digits on both dice (which is all too easy to do, lol.)