Maxperson
Morkus from Orkus
Except that it's literally not. This is from the Skill and Precision portion of the 5e Rogue where it talks about the skills they master.When expertise is part of the Rogue (and Bard and Ranger) classes, then those classes are going to be better than any other at the skills they want to be good at.
The Rogue class is about being better than anyone else at the skills she chooses to be better than anyone else at, that is really the point of the class IMO.
"Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks."
It talks about the traditional rogue skills with not even a hint of being better at religion that clerics or better than wizards at arcana. When the lore and mechanics don't match, it's a problem. They've finally corrected their mistake with the latest Playtest UA.
Edit: They didn't actually correct this mistake, but it's always harder to take something away, so I get leaving it the way that it was.
Yep. It was a problem that 1) rogues could use their expertise on non-rogue skills, or 2) that wizards didn't get expertise in arcana. And again, they've finally corrected the problem.You and I are just going to have to disagree on this, and the feats are there for a reason. The whole reason the feat exists is to allow Wizards (and others) to get expertise. A Wizard needs to invest in a feat to get expertise and a Rogue needs to invest in a feat (or a subclass) to cast spells.
While you feel the majority agree with you, but it seems unlikely that expertise would have shown up in the latest(and probably final with regard to the wizard class) UA if a majority hadn't been asking for it.I would not have a problem with a Wizard subclass that gave Arcana expertise, but it should not be a class feature IMO.
Not anymore.While I am at it a Knowledge Cleric and a Rune Knight Fighter with Arcana proficiency will also beat a Wizard.

Limitations are required for a game to be fun. That's why we have rules for RPGs. That choice wasn't supposed to be there in 3e and that was a good thing.If you try to make your 3E Rogue better than a Wizard at Alchemy and Scrying she is not going to be viable. You did not have that "choice" like you do in 5E.
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