D&D 5E Should Next reintroduce new initiative rolls every round?

Should the old rule about initiative being rerolled every round be brought back?

  • Yes.

    Votes: 16 14.3%
  • No.

    Votes: 53 47.3%
  • Optional rule.

    Votes: 43 38.4%


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Viking Bastard

Adventurer
We roll every round but we use group initative. I don't think I'd enjoy tracking individual initative every round, at least not 3/4e-type rolls.

I like the chaotic vibe it brings, however illusionary I suspect it of being. It also means that each side can expect two actions in a row every few rounds, which I think compensates somewhat for group initative's samey you do-he does-you do-he does turn structure.
 

LostSoul

Adventurer
My AD&D campaign uses initiative rolls every round. I occasionally pay attention to them. Yes, there are predeclared actions, and those actions often make the dice irrelevant.

The trouble is that the initiative rules are really complex.

A couple of months ago I ran some AD&D. I tried to run the initiative rules by the book, and I found it easy enough, though the rules are complex.

I think we did it more-or-less like this:
(readied missile weapons would go here but this never came up... I don't think)
Missile/melee attacks go here; if you have more attacks, your first one goes first; otherwise check initiative to determine who goes when
Movement (including movement + missle/melee, which I'm pretty sure is a house rule)
Spells & spell-like effects (activating rings, drinking potions)
Charge attacks (with longer weapons going first; if you both have long spears or something, then you check initiative)

We'd declare actions for the round, then roll initiative; that roll would only be checked if it came up (who shoots whom first, etc.). Initiative generally didn't come up that much, which I found to be pretty nice.

I'm pretty sure we had spells going (near) the end at one point, which was a mistake I think we fixed.
 

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