The Human Target
Adventurer
Rerolling initiative every round as an optional rule?
Sure.
Weapon speeds and casting times?
No.
Sure.
Weapon speeds and casting times?
No.
That right there is the biggest most glaring wave-a-red-flag reason why static initiative should never exist! In combat you've (almost always) no idea when the next swing will come, or the next shot - you cannot realistically predict anything and thus can't strategize around it. Why can't the game at least try to reflect that?{keeping the same init. result} helps people strategize if they can predict when people will act.
I remember when we used to reroll initiative every round ages ago and we loved it. It gave us a sense of chaos during combat. I would like to see Next reintroduce this as a rule. How do you feel and why?
I prefer initiative rolled every round. It adds variation and greater unpredictability.I remember when we used to reroll initiative every round ages ago and we loved it. It gave us a sense of chaos during combat. I would like to see Next reintroduce this as a rule. How do you feel and why?