While I do agree that a certain amount of preparation short hand is certainly called for when it comes to someone the PC's are unlikely to spend longer that the time it takes to walk by or ram a sword into their gut observing them. But really, I prefer that the NPC's follow roughly the same rules as the PCs.
A certain amount of internal consistency is good for predictability. And it makes the deviations from it meaningful rather than normal. It also keeps you from seeing the strings on the cheap puppet show, if you'll pardon the phrase. If the differences are either transparent or explainable with in game logic, I'm fine with it. It is when they aren't that it is irritating.
A certain amount of internal consistency is good for predictability. And it makes the deviations from it meaningful rather than normal. It also keeps you from seeing the strings on the cheap puppet show, if you'll pardon the phrase. If the differences are either transparent or explainable with in game logic, I'm fine with it. It is when they aren't that it is irritating.