- Not until they've done some serious growth and powered up a lot (Level 15ish). (e.g. D&D 3E, most WEG d6 games)
Most WEG d6 system games have 12d for normies, 18d for PCs, for sum of attributes plus force/psi first die. Not all allow for improvement in attributes, either. This includes the three now at Nocturnal...
D6 Space,
D6 Adventure,
D6 Fantasy.
WEG's 8-att variant are 24d vs 16d, and have a 19d NPC type.
Magnetic's variant of it also starts at 12 for normal NPCs, and 18 for significant NPCs and for PCs... plus several at other totals of attribute+(force/psi) starting dice.
WEG SW 1e page 81 (18d PCs, 6 atts) and 84-85 (2d per attribute for Stormtroopers, normal people, and normal specialists.)
WEG SW 2.0 page 9 (2d per att is average) page 15 (Human PCs have 18D, PCs of other species get 6D extra)
MiB p32 PCs 8 atts, 24d ... p. 94 meaning of att&b skill levels
H&X: 24D PCs, 8 atts. p. P10. p S35 attribute meaning table, GMS Thugs have 19D on the 8 atts.
POTA pages 125 & 206 18d PCs, 6 atts, 12d to 18d NPCs, "foes" being 12d to 14d, beasts up to 24d.
I could go on, but given the attribute meaning table is the same in all of them I've read.
WEG clearly aims for "Exceptional, eventually spectacular"... but actual NPC types range from 2d per att through 3.5d per att...